Posted 10 June 2003 - 04:52 AM
Posted 10 June 2003 - 04:54 AM
Posted 10 June 2003 - 01:26 PM
Posted 10 June 2003 - 01:35 PM
I had my day of venting my anger, I sucked it up and multied the next day, I don't agree with it, but what can you do? Move on and be glad you're playing for free.
Posted 10 June 2003 - 02:14 PM
Posted 10 June 2003 - 05:41 PM
Posted 13 June 2003 - 12:04 AM
1. The newbies don't realize that we aren't ordering them to multi we are trying to help them because they don't realize how pathetic their paths of choice are.
2. The people that didn't insult them.....me and Durova...among others were completely ignored about good reasons they should just move on. (Later they complain that they didn't hear any valid reasons but we were all just ordering them around).
Posted 13 June 2003 - 08:29 AM
Posted 13 June 2003 - 09:21 AM
Posted 13 June 2003 - 11:57 AM
I'm not too keen on people who assert there's any particular way the game "ought" to be played. It ought to be played for fun. Fun means different things to different people.
In Vassago's words, the main reason for this rules change is to prevent people from stockpiling practices and overtraining character stats early in the game. I think there are less radical solutions to that sort of exploitation.
1. Set caps on how high a character can raise stats during first class.
2. Set a floating quest cap based on stored practices. That is, instead of limiting total quests limit the number of unused practices. Different classes have training needs.
Posted 13 June 2003 - 05:47 PM
At the same time, while I am disliking Caustic and all the other who argue so vehemently for their unlimited first class questing, I must say I agree with one of their points, one which I think Durova agreed with. That is, I dont think its fair to force them to stop. I think they should be able to play the game any way they want to, whether I agree with it, whether you agree with it or whether Vassago agrees with it. I mean, its not how I would choose to play, but to each his/her own. You want to keep repeating the same first class quests over and over, and never do or go anywhere else, that's your perogative. I wouldnt, but I dont think its fair to make it impossible for those who actually do want to. Having questing benefits drop off after a certain point is a good idea, but I dont think its fair to outlaw questing altogether after 850 just because I dont think anyone should tell anyone else how to play the game. Rules are one thing. But they are meant to protect someone from other players and while I disagree with the specific approach, if that's how they want to play, I dont think we should outright stop them.
That's my two cents. Or ten cents -- I think its a long post 8)
Posted 13 June 2003 - 06:51 PM
Ok one thing, this is a game: Yes there should be rules, within reason of course, because if the rules become too strict less people would play(though to some this would be a bonus..*shrug) But within these rules one should be able to play in any manner they wish..even by *gasp* camping quests in your first class. The game is set up for people to quests(though not really questing upwards of 850 quests in first class) I personally disagree with the quest limit, though I would never even come close to that limit with my alts(for I do not like questing that much). Even a first class maxxes every single skill, every stat and trains hp/sp/st will still be weakened. Yes they would own everyone in there class level...but that is because they spent all that extra time to quest. Now there is an issue of characters maxxing hp/sp/st in first class, I think that this is a little extraneous for..what is the point of leveling because you won't be able to gain hp/sp/st?
Well since the main reason why they are those so vehemently with this decision, perhaps instead another solution can be applied. I had an idea(though it is quiet rough and perhaps not feasible). Ok let the first classer quest as much as he or she wants...she would be allowed to practice her skills and stats and her hp/sp/st to some extent..since the biggest problem is the max hp/sp/st(or so it seems) perhaps you can make a limit to those in first class..a good max could be around 800 or 900 to practice and if you already got that hp/sp/st from natural leveling you can practice it to about 50 more(maybe 100)
Now with that, not only does this keep a first class quest whore happy it will make it so there is a limit to their max hp/sp/st. I know this sounds a little awkard at first...but I am tired and I should be asleep...and perhaps I can try to explain this a little better..
Posted 13 June 2003 - 08:00 PM
Posted 13 June 2003 - 09:17 PM
One side says that they should be allowed to play the game as they wish...which I agree to some extent
The other side says that it is important for these people to have incentive to multi for various reasons. These include: being too good for their level and the amount of first classers would increase...
There are also other sides of course, for there are always more than two sides in any arguement but if that is not what this thread is about(well in essence its about the new quest limit)...I am officially confused and I would like someone to clear this up for this seems to be at the time a hopeless argument.
Posted 14 June 2003 - 04:42 AM
1. A few players trained hp/sp/st extremely high in first class.
2. A few players stockpiled so many practice points from easy & safe first class quests that they never needed to quest their alts again.
These are exploits that needed to be addressed. The new quest limit takes care of those problems.
This solution also has a drawback: it inhibits a legitimate playing style.
First class characters don't abuse the game while they train first class skills and spells. Some classes can go through 850 quests without maxing. Certain players really enjoy developing their characters this way. Whether or not you'd play that style yourself - you might even think it's foolish - that approach doesn't unbalance the game. It's harmless fun.
This is why I'd prefer replacing the quest cap with caps on stat raises and unused practices. Target the munchkins who exploit loopholes; leave the harmless folks alone.
Posted 14 June 2003 - 06:18 AM
I can't express in words how much i dislike any type of killing other players and an every one who ever asked me to arena can aim that.
i don't quest to make my char uberpowerfull , i quest cus i like doing some thing. i made a rogue to help others track npc's for them.
i have leveled second class , 3rd class 4th class.
I even have played a Archon which i got bored on with in two weeks.
for those who max there chars at first class i fully understand simply cus way back vass already screwed up the leveling system gawd how clearly do i remeber the days you could level in a form in Temp dungeons and all got 50K exp. now you have to be lucky to only get 18K.
and then he screwed with the quest system from unlimited to only 5 , okay could live with that , made it even a little more equal to those who had/have limited time to play as every one could choose there own time to do those quests , but then he changed it again to only 2 quests per QM and if you wane do more find another QM if not you have to wait 2 hours etc etc , and now the first class cap.
so yes i could see why ppl max there first classer so they didn't have to go through all the annoying time wasting quests in second/3rd and 4th class and just spend time leveling.
Posted 14 June 2003 - 12:05 PM
So the claim that this somehow hurts legitimate first classers, is false.
Anyway, I think this thread has reached its limit. No new information has been put forth and it's just people repeating themselves (as I just did).