Re: Lasler Newbie Trial
Posted 23 November 2010 - 06:11 PM
Posted 30 March 2001 - 04:08 AM
but hes a bloody imm
I AM A NEWBIE, LASLER IS A NEWBIE TOWNE.
THEREFORE CAN WE HAVE A NEWBIE TRIAL!
Posted 30 March 2001 - 08:24 AM
Posted 30 March 2001 - 11:45 AM
and frankly a bit annoying. The leaf repopping has nothing to do with time at all,
that was changed a long time ago. It used to be severely limited because I wanted
to limit the trials being done. This is not intended to be a huge stat boost or a
give away. The leaf will be there when the dragon decides to put it there. It is
not time based, it is not on any interval. The dragon has a relatively complex set
of behaviors he goes through which include eating, sleeping, hunting, and of course
hoarding treasure like any self respecting draconian. Again he will do these things
when he feels like it, they are not on any schedule.
As for difficulty you exxagerate extremely, if you are having that much trouble
you are doing something wrong. I created an elf ranger to test this trial last time
I made tweaks, I rolled him with average stats and he never left Lasler. Never had
any potions or wands and he had no troubles at all going through. In addition
there is not one trial there are two you can do. Both these are designed to make
you play the game, to get into it, to roleplay it a bit for that matter. The complaints
I hear are not from the newbies they are from old players that feel a sense of entitlement
and just want to get through things as quickly as possible. It is supposed to offer
a challenge, that is the idea. I don't know of anyone who has created just one
character ever in this game. Lasler is an area your average newbie will come back
through a good 4-5 times. Virtually everyone tries a number of characters at first
finding one that works well for them and refining each time.
Similarly if you've been doing the first trial for the past 3 months, of COURSE you
are going to be getting impatient with it, go somewhere else, do something else.
The setup in Lasler generally benefits those who bother to interact with the NPCs
and to read the descriptions of thr rooms, mobs and objects they run across.
Unfortunately, as with anything, once a few have solved the area, it gets spread
around and then people get spoiled by having the hard work done by someone
else. When that happens you generally get a group of people with a very superficial
understanding of the dynamics.
In some ways I'm almost sorry we have the message boards, it changes people's
focus from solving things to complaining about them. I don't mind feedback,
I modify things all the time for what I see as valid points but right now Lasler
is very close to what I want. The game is the thing, the fun part is figuring
things out and trying to complete thm. Once you have the challenge is gone.
An area needs to have some long term playability, particularly the first and most
often visited in the game. Also in that vein I will change things in the area.
Most people that are hindered in Lasler are older players that don't grasp that
things have changed. I have old players that can't even find the first trial
because its in an area of Lasler that didn't use have anything notable about it.
Just play the area, it has been designed very specifically and there are reasons
behind what I've done there. Most will not be apparent but you just have to
take my word on that.
Posted 30 March 2001 - 03:41 PM
First im a fairly old player and i completed both trials without any help.
Second Trent is right, its posible to do the quests without any help if you do the right one.
Third. Sugestion, Trent try making a psionic alt, all their attacking spells deal pyshical damage, thus making it imposible for them to cast anything on the mage trial (slug) so i think this needs to be changed, or at least helped by starting psionics of with a magic wand maybe? this would allow them to do the trial as well.
Posted 30 March 2001 - 09:50 PM
psionics do get magical items skill.
Posted 30 March 2001 - 10:22 PM
Posted 30 March 2001 - 11:49 PM
This is my first char (thou I am not new to muds by any means)and I had no prob making it throu the quest. It took me about three trys but I made it throu without help. In fact I refused help. I felt it would ruin the feel of MM. Thair are many many muds where you start with no help, and no message board. I have been on a few where you dont even start out with a light.
My point being that the newbies on this mud (Erm.. MM) are pampered. I mean a quest that can raise a stat. How great is that. The fact that you even get that chance should be more than enuf.
To end the abuse of this quest I think the quest item should be no transfer no drop and no auction.
this will piss a lot of people off, GOOD. It will force people to go play the game instead. It will also give the real newbies a chance to do the quest.
A little ticked at all the complaints (Hermm.. I think that means Im ticked at myself now. I sposs this is a complaint.)
Posted 31 March 2001 - 05:38 PM
Posted 31 March 2001 - 07:32 PM
I started a new char. I went and did the trial and killed the big spider dude just fine. Ya just gotta be lvl 5 or 6 to do it. Heh I donno bout wizards though. Heh!
Posted 31 March 2001 - 09:04 PM
once you figure out how to do it its not that difficult. As a side note the puzzle
changes every time so you can't just solve it once, you have to solve it every
time. Although you can develop a strategy for it that makes it quite easy.
Posted 31 March 2001 - 09:09 PM
Posted 31 March 2001 - 09:53 PM
comment, had anotherone say it was very 7th guest. *shrug* in either way
I'm going for some more puzzling elements for my areas to compliment the
normal get keys/artifacts/objects of some type to get to bignastymobguywithbigeq.
Posted 31 March 2001 - 10:36 PM
Posted 03 April 2001 - 04:16 PM
Posted 04 April 2001 - 06:38 AM
Posted 04 April 2001 - 04:35 PM
Oh, and by the way. Stop making Quiet cry! *pet Quiet*
Posted 04 April 2001 - 04:41 PM
Posted 04 April 2001 - 11:46 PM
-have a nice day
Posted 05 April 2001 - 12:22 AM
Posted 05 April 2001 - 12:27 AM
Posted 05 April 2001 - 10:07 PM
Date: 04-05-2001 01:27 am
Subject: Re: Lasler Newbie Trial
do=do not Sorry I messed up my englished there and I meant messed up.
Your correction made less sense than your error.
Posted 05 April 2001 - 10:52 PM
-The master of confusion
Posted 08 April 2001 - 06:40 PM
create one character. so I created a human
paladain, a character that I thought would be
fun to play. Didn't know if he would be weak or
not just thought he would be fun to play. Stats
were decent so I started, heard about the
quest and tried to complete it. Was only able
to find the way down to the third level of the
dungeon by mapping then when I got to the
doors I tried the warrior. Thought this was the
only one I could do, since my character was a
warrior. Didn't even come colse to beating
him and that was with a bastard sword at 75%
training and a strength of 13. Attempted it
several times, once with a short sword that a
friend gave me. (killing the troll to get to rune
was not possible) Still couldn't complete it
even with healing potions. Was attempting it
again when I got warped (finding the dragon
cave can be a bitch)
Didn't even know until reading here that you
coud use the leafs for magical properties.
How would you find this out? Do you look
leaf? I found the quest challenging, but I
thought that was a good thing, did get a bit
annoying toward the end, but is much better
than the telliurian tours quests-these are
much more "newbie" and so are boring for
anyone who has been through laslar.
Personaly the leaf quest should be in tell
instead of the tours quest and the tours quest
should be in laslar. The two "quests" you get
from the mayor are much more what I
consider newbie quests and are nice, thank
you for those.