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Overrewarding Quest!


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#1 Quasar

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Posted 23 August 2005 - 07:18 PM

You ask Lord Telleri for a quest.
This quest is called 'Weapon Seizure', for Adventurers levels 61 to 120.
Lord Telleri is the master in charge of this quest.
Description of Weapon Seizure:
Over the past few years a problem has been getting more and more
noticeable until now when I can not query it any longer!  There have been
too many deaths in Tellerium induced by citizens carrying weapons.  If this
keeps up no longer will innocent citizens be able to walk the streets of
Tellerium in safety.  Before you start this quest, ensure you collect a
guard to help you.  I need you to journey around Tellerium in search of
unlicensed people carrying weapons.  I also need you to visit the local
weapon shop and make sure they only sell weapons to licensed customers May
the Powers guide and protect you!  
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 30000 experience points, and 20000 gold pieces.
You have 240 minutes remaining to complete this quest.
Weapon Seizure consists of:
Phase 1: Defeat a crafty rogue.
Phase 2: Recover a silver dagger.
Phase 3: Visit a tellerium guard.
Phase 4: Journey to Jordain's Weapons.
'Luck be with you, Quasar!' Lord Telleri exclaim


Definatly overpowered for an all Tellerium quest, from Lord Telleri, while being able to do in under 30 seconds.

#2 Guest_aethyn_*

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Posted 24 August 2005 - 01:07 PM

Yeah, it took me longer to read your whinging, whiney-ass, worthless opinion.



That was absolutely uncalled for.

I thank this player for bringing this quest up. I ask that next time you email it to me at Aethyn@ingenii.com. I save copies of things I fix so I can have dates and times of when I did things.

I will test the quest myself and provide my judgement.

#3 Asorewen

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Posted 25 August 2005 - 01:59 AM

I don't know how it is now after the hide change, but before, if you didn't have sense life (which was quite common if you didn't have racial sense-life), you'd have to run to Templeton and buy a certain herb from there. Between the aggresive gang members and the hugeness of Templeton, in which a little one can easily become lost, I think it was just about right.

#4 Evighetens

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Posted 27 August 2005 - 07:53 PM

Who wouldn't have sense life by second class?

#5 Kaedhol

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Posted 28 August 2005 - 10:02 AM

The gold reward is too high, really. Actually....this is quite an easy quest for its level limits. Maybe it should be made harder or changed to lower levels and have its rewards lowered?

#6 Veerat

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Posted 29 August 2005 - 10:42 AM

I agree with Kaedhol, the gold is a bit high, however, one has to remember that lowbies in town will kill the rogues and sell the daggers. I've actually received this quest numerous times and there were two occasions I had to wait for repop. Furthermore, I don't think the rogues always have the daggers, in which case they cost about 7,000 gold if memory serves correct.

The most important point that is always lost in these discussions is that quests generally get easier the more you do them because you know what needs to be done and where to find a given item. I got an idea Quasar, why don't you do your quests WITHOUT looking at pkzone.org or asking for help. That should make it more challenging...

#7 Guest_aethyn_*

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Posted 29 August 2005 - 11:41 AM

Upon further testing of this quest, I will be adjusting the rewards. I would tell you what they are, but that would ruin the surprise (or the dissapointment I suppose) ;)

Keep on questing!


-Ae

#8 Guest_mullan_*

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Posted 29 August 2005 - 07:50 PM

wtf is this. I demand that this fool IMM's name be changed.

Love Aethix.

#9 Katran

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Posted 30 August 2005 - 06:40 PM

If THIS isn't overrewarding, I don't know what is... 200 minutes for this quest, not even 4 minutes (less than one real minute) to complete. Three of these were found in the same row of houses on Market Street; the other two are also on the same street.

This quest is called 'Sending Regards', for Adventurers levels 20 to 50.
Lord Telleri is the master in charge of this quest.
Description of Sending Regards:
News has come to Lady Telleri from some of her friends here in town that
their husbands have taken ill. Of course, had she not told me herself I
would have found out when the men informed us that they would not be
reporting for work. Such as it is, my wife has asked that we send a
messenger to let them know we wish them well. Since the husbands may be in
bed, and too ill to speak with directly, I would like you to inform the
wives. Tell them to take whatever time is necessary to ensure they are
healthy when they return to their posts, and we wish them a speedy recovery.
I will compensate you for the time spent on this personal business of ours,
and you have our thanks.
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 18000 experience points, and 4000 gold pieces.
You have 197 minutes remaining to complete this quest.
Sending Regards consists of:
Phase 1: *Visit a domestic woman.
Phase 2: *Visit Anjou Morgan.
Phase 3: *Visit Josefina Smythe.
Phase 4: *Visit an elderly person.
Phase 5: *Visit a relaxing resident.

<476hp 447sp 337st> com
You inform Lord Telleri you have completed your quest.
Lord Telleri tells you 'Congratulations on completing your quest, Arwenna!'
Lord Telleri tells you 'As a reward for your valor, I am awarding you 45 quest points, 4 practices, 18000 experience points, and 4000 gold pieces!'

<476hp 447sp 337st>

:(


#10 Evighetens

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Posted 31 August 2005 - 01:06 AM

This quest is called 'Verity Isle?!', for Adventurers levels 50 to 59.
Lord Vendredi is the master in charge of this quest.
Description of Verity Isle?!:
Lord Vendredi can see you now. Two Silver Knights, their pauldrons and axes gleaming in the Audience Rooms amber light, escort you to Sigil's sovereign. Your brand new shimmering white cloak flutters in the mild castle air. Lord Vendredi looks over a stack of quest papers. Hmm. Too easy. Too hard. Way too easy! Ah! He pauses and smiles at you. Yes, this is the one. Your palms are sweaty and you mentally check over all your equipment. Yes, you are ready. I've caught a fancy for the worlds edge near the land of the fey. Simply put, I want you to journey to Verity Isle and report back to me about the climate and creatures. By the way can you also check the Tower of Riga and see how the Sidhe are fairing? I may want to use my merchant connections to hire some of them as mercenaries. You scratch your head and wonder, Verity Isle? As if to read your thoughts, Lord Vendredi answers, Yes, Verity Isle. As you leave, he yells out, Be safe, my friend, be safe!
Upon successful completion of this quest you can receive up
to 35 quest points, 10 practice points, 40000 experience points, and 30000 gold pieces.
You have 500 minutes remaining to complete this quest.
Verity Isle?! consists of:
Phase 1: Visit a recently-retired adventurer.
Phase 2: Journey to Before a Pair of Studded Black Iron Gates.
Phase 3: Defeat a dracon assassin.
Phase 4: Journey to An Overgrown, Vine-Covered Courtyard.
Phase 5: Recover a black tourmaline.
Phase 6: Journey to Grand Staircase.

#11 Cyrell

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Posted 31 August 2005 - 01:54 AM

I'd prefer if these quests were made more challenging, rather than simply lowering their rewards. That last one for example: add a few more NPC's to kill all the way up the tower, even add the ancient ariel as the final phase. Add 'Recover an amber trance', or some other rare item that turns up in some places in Verity. Questing should be challenging and rewarding, not monotonous visit this visit that for 1-2 practices.

#12 Evighetens

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Posted 31 August 2005 - 08:41 AM

Exactly. I like taking hard quests, makes it more fun.

#13 Veerat

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Posted 01 September 2005 - 02:14 PM

Katran that quest is for levels 20-50, and not ALL players of that level are alts - maybe like 75% are :mrgreen: - and if they don't know about pkzone.org. It then becomes a bit more difficult. Is that quest easy now that you've played for awhile? Sure. If you're a noob is it easy? Not necessarily.

I really wish pkzone would disable the quest library. Sure would make things a lot more interesting. Are you listening Lothos?

#14 Unbeliever

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Posted 01 September 2005 - 02:48 PM

http://www.materiama..._guidelines.php

You want harder quests? Then go write some!!

#15 Guest_mungwen_*

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Posted 06 September 2005 - 11:29 AM

Disable PKZone's quest library?! You've got to be kidding!

#16 Evighetens

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Posted 06 September 2005 - 09:33 PM

Name: Blood of the Insane
Submitted by: Evighetens
Quest Master: Lord Maldra, Lord Vendredi, Lady Undya, Lord Agrippa, Lord Vashir, Lord Telleri
Area(s): Vospire, Diocletian, Sigil, Rune, New Rigel, Tellerium, Arcane, Maldra's Keep, Dungeon
Deceit, Vesuvius, Tower of Art, Dungeon Avarice, Frost Giant's Keep, Dungeon Wroth, Shadow Castle,
Templeton
Level: 180-240
Time: 2000 game minutes

Description:
There is a plague, adventurer, worse than any other ever experienced before, threatening to rend
this fair realm to shreds and tear apart the peoples of Alyria with such diabolical
compassionlessness.  First, you must consult a number of librarians, historians, medical leaders,
to check for precedents and possible cures of vaccines.  Then, you must go to the source of the
danger, the various Dungeons across our land home to undead and demonic denizens who possibly
already carry this apoclypse unknowingly.  Then, check the towns for possible infections.  Silence
the infected if you must, panic could engulf the entire globe if word gets out.  Then, report back
to the medicinal workers for them to dispose of possible tainted materials.  Hurry, this ravage
may already be unleashed upon Alyria!

Goals:
Phase 1: Visit Thanatosis.
Phase 2: Visit a daemonic librarian.
Phase 3: Visit Archibold the Great Scholar.
Phase 4: Visit a prim librarian.
Phase 5: Visit a hard working librarian.
Phase 6: Visit Kanthar.
Phase 7: Visit a foriegn historian.
Phase 8: Visit a fey historian.
Phase 9: Visit a mad scientist.
Phase 10: Visit a head nurse.
Phase 11: Defeat 3 of a plague victim.
Phase 12: Defeat 4 of a travelling merchant.
Phase 13: Defeat 3 of a carrion crawler.
Phase 14: Defeat 3 of a cannibal.
Phase 15: Defeat the frost giant king.
Phase 16: Defeat Fendawyr.
Phase 17: Locate and deliver 3 of a spear of terror to a mad scientist.
Phase 18: Locate and deliver 2 of a short spear to a mad scientist.
Phase 19: Locate and deliver 3 of a staff of life to Archibold the Great Scholar.
Phase 20: Destroy 2 of a scalpel.
Phase 21: Destroy a syringe.
Phase 22: Destroy a tooth bracelet.

Rewards:  200 quest points, 14 practice points, 95000 experience points, 225000 gold pieces.

Name: A Grand-Master's course to Successful Third Class Leveling
Submitted by: Evighetens
Quest Master: Lord Vendredi
Area(s):  Wizardry Isle
Level: 151-180
Time: 750 game minutes

Description:
There are beginners, there are the advanced, and then there are Grandmasters.  You know well how
to become more expierienced through combat with your foes, now show me how far the limits of your
power can be stretched.  Annihilate anything and everything that moves, that dares to raise a hand
in a challenge against a Grand-Master like yourself.  You shall be as a plague upon the realm of
opposition, you will be unstoppable.

Goals:
Phase 1: Defeat 12 of a perky soldier.
Phase 2: Defeat 9 of an ogre soldier.
Phase 3: Defeat 5 of a dark paladin.
Phase 4: Defeat 5 of a soulless minion.
Phase 5: Defeat 5 of a fierce tunnel guard.
Phase 6: Defeat 6 of a wandering soldier.
Phase 7: Defeat 4 of an evil sorcerer.
Phase 8: Defeat 4 of a dwarf guard.
Phase 9: Defeat 7 of a bored guard.
Phase 10: Defeat 7 of a brawny guard.
Phase 11: Defeat 5 of a soot-covered slave.
Phase 12: Defeat 5 of a blacksmith's apprentice.

Rewards: 200 quest points, 13 practice points, 0 experience points, 0 gold pieces.

Name: Power Struggle
Submitted by: Evighetens
Quest Master: Lord Vendredi
Area(s): Vesuvius, Vospire, Diocletian
Level: 180-200
Time: 900 Game Minutes

Description:
I have a suspicion that the King of Vospire and Emperor Diocletian may be forming a conspiracy to
overthrow me, and my Knight Captains have information to support this.  This is entirely
underhanded cloak and dagger tactics, and I'll have none of it!  Open war, is the only means by
which I can show these two conniving wenches who holds the real power on Auryn.  They may be
gathering conscripts from the surrounding areas, don't be afraid to dispatch them!  Destroy all
you have to until they get my message loud and clear!

Goals:
Phase 1: Visit Snakos.
Phase 2: Visit Demonia.
Phase 3: Visit Lysle.
Phase 4: Visit Grolam.
Phase 5: Destroy 5 of a standard sword of vospire.
Phase 6: Destroy 5 of a bee stinger.
Phase 7: Defeat 3 of an elite palace wizard.
Phase 8: Defeat 6 of an elite warrior mage sentry.
Phase 9: Defeat 6 of an elite warrior mage guard.
Phase 10: Defeat 3 of a Diocletian citizen soldier.
Phase 11: Defeat 3 of a lingering essence.
Phase 12: Defeat 5 of a knight of vospire.
Phase 13: Defeat 5 of a castle mistress.
Phase 14: Defeat 3 of a minotaur barbarian.
Phase 15: Defeat 3 of a prehistoric kraken.

Faerie Adventures
Quest Master: Lord Vendredi, Lord Agrippa, Lord Vashir, Lord Telleri, Lady Undya
Area(s): Seelie Castle, Unseelie Castle, Rahdiyr, Cavhfail
Levels: 120-180
Time: 1200 game minutes

Description:
I have had several messengers before you fail in an attempt to bring peace between the Faerie
races, so now I shall exact revenge for their carelessness and hatred with force.  Your mission,
if you choose to accept it, is to exact a toll of vengeance on the populace of their castles and
their cities, to show them that I mean business.  I will provide you with a means to get there,
simply bury it and a portal will appear. To return, I will provide you with a gem as well, simply
use it and you will be teleported back to my fair city.  Make haste, and keep your guard up,
adventurer!
*A prompt with a sayto yes or no should come up to prevent abuse of the gem-recievings, and should
be no-complete with no phases accomplished to further prevent abuse*
*QM provides the adventurer with a jasper gemstone and a gemstone of that QM's town* 
Goals:
Goal 1: Defeat 8 of a guardian of the seelie. (Seelie Castle)
Goal 2: Defeat 4 of a castle preserver of seelie. (Seelie Castle)
Goal 3: Defeat 4 of a minion of a minion of seelie castle. (Seelie Castle)
Goal 4: Defeat 2 of a massive treant. (Seelie Castle)
Goal 5: Defeat 7 of a seelie city guard. (Rahdiyr)
Goal 6: Defeat 7 of a rahdiyr archer. (Rahdiyr)
Goal 7: Defeat 8 of a gateguard. (Unseelie Castle)
Goal 8: Defeat 6 of a young guard. (Unseelie Castle)
Goal 9: Defeat 6 of a dungeon guard. (Unseelie Castle)
Goal 10: Defeat 2 of a training guard. (Unseelie Castle)
Goal 11: Defeat 6 of a gateguard. (Cavhfail)
Goal 12: Defeat 5 of a unseelie town guard. (Cavhfail)

Reward: 150 quest points, 12 practices, 0 experience points, 0 gold pieces

Frightening Prospect
Quest Master: Lord Vendredi
Area(s): Irda Isle, Rune Mountain, Atlantis, Vospire, Tower of Art
Levels: 181-239
Time: 600 game minutes

Description:
There are creatures in Alyria that are of such power they transcend even our fabled Heroes and
Archons.  I want you, noble adventurer, to seek out these creatures, and study them, if only
briefly, for you do not want to be in their path when they become enraged.  Exercise extreme
caution, as some of these monsters exist in very dangerous areas, almost as much so as the
creature that inhabits them.

Goals:
Goal 1: Visit the Mama Dragon. (Irda Isle)
Goal 2: Visit the Chromatic Dragon. (Rune Mountain)
Goal 3: Visit the Archmage of Fire. (Atlantis)
Goal 4: Visit the Ash Dragon. (Vospire)
Goal 5: Visit Fendawyr. (Tower of Art)

Rewards: 90 quest points, 9 practice points, 75000 expoerience points, 55000 gold pieces


Suit your tastes unby?

#17 Unbeliever

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Posted 06 September 2005 - 11:29 PM

Actually, yes.

#18 Guest_liith_*

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Posted 11 September 2005 - 05:20 AM

Another overrewarding quest...

This quest is called 'Spreading the Money Unevenly', for Adventurers levels 61 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Spreading the Money Unevenly:
A recent survey indicated that Rune citizens on average, are the poorest
in all of Alyria. While we also have some of the richest people in Alyria
living in Rune, we the problem of spreading the money around unevenly. You
must venture around Rune and find employment for the poorer Rune citizens to
get them back on their feet. I believe that if we can achieve this, it will
go a long way to ensure they will become independent and able to earn the
money they need to live a wealthy life. May the Powers guide and protect
you!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 35000 experience points, and 25000 gold pieces.
You have 192 minutes remaining to complete this quest.
Spreading the Money Unevenly consists of:
Phase 1: *Rescue the vagabond.
Phase 2: *Journey to The Pet Shoppe.
Phase 3: *Rescue a filthy beggar.
Phase 4: *Journey to Tuvo's Magical Sweets.
Phase 5: *Rescue the drunk.
Phase 6: *Journey to Flam's Steak House.

#19 Penance

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Posted 12 September 2005 - 03:48 PM

You people are all so Fuking gay that you are complaining about getting too much rewards for questing!? For Fux sake, maybe if you all did something other than questing you wouldn't worry so much about making them longer and more challenging.

Hey i got an idea if you are looking for a challenge, MULTI, you class camping wankers.

You all sound like that nerdy little kid that reminded the teacher that she forgot to collect the homework.

May the fleas of a thousand camels infest your pubic region. I hope you all die slowly and painfully.

#20 Ceili

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Posted 12 September 2005 - 10:32 PM

(From Penance):
You people are all so Fuking gay that you are complaining about getting too much rewards for questing!? For Fux sake, maybe if you all did something other than questing you wouldn't worry so much about making them longer and more challenging.

Hey i got an idea if you are looking for a challenge, MULTI, you class camping wankers.

You all sound like that nerdy little kid that reminded the teacher that she forgot to collect the homework.

May the fleas of a thousand camels infest your pubic region. I hope you all die slowly and painfully.



Your posting privileges have now been unofficially revoked until you take your Prozac and complete an 8-week anger management program.

#21 Karynn

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Posted 12 September 2005 - 11:44 PM

(From Evighetens):
This quest is called 'Verity Isle?!', for Adventurers levels 50 to 59.
Lord Vendredi is the master in charge of this quest.
Description of Verity Isle?!:
Lord Vendredi can see you now. Two Silver Knights, their pauldrons and axes gleaming in the Audience Rooms amber light, escort you to Sigil's sovereign. Your brand new shimmering white cloak flutters in the mild castle air. Lord Vendredi looks over a stack of quest papers. Hmm. Too easy. Too hard. Way too easy! Ah! He pauses and smiles at you. Yes, this is the one. Your palms are sweaty and you mentally check over all your equipment. Yes, you are ready. I've caught a fancy for the worlds edge near the land of the fey. Simply put, I want you to journey to Verity Isle and report back to me about the climate and creatures. By the way can you also check the Tower of Riga and see how the Sidhe are fairing? I may want to use my merchant connections to hire some of them as mercenaries. You scratch your head and wonder, Verity Isle? As if to read your thoughts, Lord Vendredi answers, Yes, Verity Isle. As you leave, he yells out, Be safe, my friend, be safe!
Upon successful completion of this quest you can receive up
to 35 quest points, 10 practice points, 40000 experience points, and 30000 gold pieces.
You have 500 minutes remaining to complete this quest.
Verity Isle?! consists of:
Phase 1: Visit a recently-retired adventurer.
Phase 2: Journey to Before a Pair of Studded Black Iron Gates.
Phase 3: Defeat a dracon assassin.
Phase 4: Journey to An Overgrown, Vine-Covered Courtyard.
Phase 5: Recover a black tourmaline.
Phase 6: Journey to Grand Staircase.



Way to cut and paste. If you are going to pick out quests to lodge complaints against, perhaps you should make an alt and get the quests for yourself. The above quest has been lowererd for over 6 months now, giving just 4 or 5 pracs and half the gold

#22 Krystil

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Posted 12 September 2005 - 11:47 PM

The above quest has been lowererd for over 6 months now, giving just 4 or 5 pracs and half the gold



Not 6 months, I had it more recently than that with a char of mine.

#23 Karynn

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Posted 13 September 2005 - 12:22 AM

Time flies when you're having fun :D

I haven't quested my sigillian first classer in about that long. Think I retired her around february/march (no later than april tho) and that was one of the last quests I got. Needless to say I was hopping mad to see the ONLY good sigil first class quest be changed the way it was, cut the pracs yes, but the gold? It costs 25K to get to verity, for some first classers that's a lot of money.

#24 Asorewen

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Posted 13 September 2005 - 02:21 AM

There should be other ways of getting practice points as quickly and reliably as questing with so few drawbacks. No, marks, leveling, and treasure hunting don't qualify.

#25 Krystil

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Posted 13 September 2005 - 02:23 AM

There should be other ways of getting practice points as quickly and reliably as questing with so few drawbacks.



Then we'd be getting a lot more practices per day. o_0