Important mob repop sucks
Posted 27 December 2005 - 09:47 PM
Posted 30 December 2005 - 10:38 AM
Posted 30 December 2005 - 10:49 AM
All quests are designed to be completed, but some, under feasible and acceptable circumstances, can not be completed.
That seems to me better than every quest always beatable. Even if it were real, a local lord doesn't necessarily know the wherabouts of his quest goals at that very moment.
I say bring back random quests.
Posted 02 January 2006 - 10:09 AM
Would you like me to write a quest that involves killing Tzpoatli? No? Then shush.
Posted 02 January 2006 - 10:29 AM
Posted 02 January 2006 - 10:31 AM
Anyway, you get what I wanted to say.
Posted 02 January 2006 - 10:43 AM
Posted 02 January 2006 - 11:00 AM
Which brings me to my point. People react better to things that they can't do because they're not good enough, but they hope to be good enough someday, than to things that are flat out unfair due to their inability to control it. Certainly, one or two instances of this won't kill the game, but care must be taken that those 'one' or 'two' don't turn into 'ten' or 'twenty'.
Posted 02 January 2006 - 01:39 PM
Posted 02 January 2006 - 05:56 PM
Posted 02 January 2006 - 05:59 PM
Posted 04 January 2006 - 03:53 AM
I agree with Lothos though.