
reward disparity...
#126
Posted 14 May 2007 - 03:38 AM
Other ideas i have seen come and go over time include the bounty hunting, group quests, either multiple level (ie 1 1st classer, 1 2nd classer, 1 3rd, 1 4th, and 1 archon) or just a form of the same class range, and repeatable miniquests, like tavern of boars (which gives crap rewards for only being able to be completed once per reboot).
Personally, i dont believe that lowering rewards is the way to stop class camping, but rather to increase rewards for later classes and to actually balance the quests. For a 1st classer to have to travel all around the world should have good rewards (5-6 pp) where an archon should have it expected of them. Also, to stop class camping, implement a max for how many pp and qp you can actually stock up each class, maybe 2k for 1st class, 4k for 2nd, etc etc for pp and 28k 1st, 42k 2nd, etc for qp. The third way of stopping class camping is lowering the quest limit per class to 500 1st, 1500 2nd, 3k 3rd, 4500 4th, and no limit to archons. The final way of stopping camping is to put a limit on how much you can use the additional ways of getting practices per class. An example would be with bounty hunting, where if you get 10 pp per kill, you can do 100 per class increasing in increments of 50.
It has been said before in this thread that to make a decent character, you need certain skills maxed, such as web, second attack, third attack, curse, faerie fire, throwing, etc (not refering to just killing npc's) and that you have to quest a ridiculous amount to max them. I hate to say it, but it is true to an extent. I have just under 500 quests right now and its hurting me that i didnt stock up pp before i multi'd to take care of skills like herbalism, archery, fast healing, and meditation. The only way of fixing this is to quest even more. It will take me approximately 3-400 quests to practice everything i need for this class and the marks to give me the pracs i need for my few 4th class skills. This is all because of the higher rewards 1st and 2nd class, otherwise i would have near 1,000 quests for the same results that i'm at right now and need another 1,000 quests to finish what i need for this class.
The last issue is marks. There are at least 5 marks that i know of that rely on how many quests you have done and when you do them. One of them is for not questing enough before archon, and the other 4 are for 100 quests in 1st class, hitting 350 in 2nd 600 in 3rd and 1k in 4th. There are 5 marks that cannot be considered in any way in the claim that marks can be used instead of tons of questing for enough pp to properly create your character.
#127
Posted 14 May 2007 - 05:46 AM
The third way of stopping class camping is lowering the quest limit per class to 500 1st, 1500 2nd, 3k 3rd, 4500 4th, and no limit to archons.
As is, quest limits can ruin ones enjoyment of the game. I've had to multi several of my alts because of the quest limits - and in doing so, I began to play a bit less. (I don't always want to spend a long time doing quests - I liked being able to hop on an alt and casually do a few short quests.)
#128
Posted 14 May 2007 - 02:57 PM
(From Chyribdus):
The last issue is marks. There are at least 5 marks that i know of that rely on how many quests you have done and when you do them. One of them is for not questing enough before archon, and the other 4 are for 100 quests in 1st class, hitting 350 in 2nd 600 in 3rd and 1k in 4th. There are 5 marks that cannot be considered in any way in the claim that marks can be used instead of tons of questing for enough pp to properly create your character.
You mean 4 marks.
#129
Posted 14 May 2007 - 03:16 PM
(From Solus):
The third way of stopping class camping is lowering the quest limit per class to 500 1st, 1500 2nd, 3k 3rd, 4500 4th, and no limit to archons.
As is, quest limits can ruin ones enjoyment of the game. I've had to multi several of my alts because of the quest limits - and in doing so, I began to play a bit less. (I don't always want to spend a long time doing quests - I liked being able to hop on an alt and casually do a few short quests.)
if you hit any limit other than 60 routinely, you have problems.
#130
Posted 14 May 2007 - 03:44 PM
(From Sabu):
(From Chyribdus):
There are at least 5 marks that i know of that rely on how many quests you have done
You mean 4 marks.
There are 5. One each per first, second, third and fourth class for completeing x number of quests in each class; then a fifth that is given to archons with a low amount of quests.
#131
Posted 14 May 2007 - 03:58 PM
(From Karynn):
(From Sabu):
(From Chyribdus):
There are at least 5 marks that i know of that rely on how many quests you have done
You mean 4 marks.
There are 5. One each per first, second, third and fourth class for completeing x number of quests in each class; then a fifth that is given to archons with a low amount of quests.
except the fifth relies on how few quests you have done
#132
Posted 14 May 2007 - 06:39 PM
#133
Posted 15 May 2007 - 11:21 PM
#134
Posted 16 May 2007 - 06:21 AM
#135
Posted 16 May 2007 - 06:21 AM
Unless it's been changed recently.
#136
Posted 19 May 2007 - 11:56 PM
This quest is called 'Vospire Tourist Board', for Adventurers levels 90 to 150. Lord Vendredi is the master in charge of this quest. Description of Vospire Tourist Board: While the city of Sigil is a fine place for adventurers of all levels to visit, it is not the only town on our fine continent. Vospire, a well-established community to the northwest, is quite an interesting place. However, the path there leads through steep mountain peaks, and the city itself is rife with danger. These problems are not enough to stop the many people who travel there every year, seeking to visit the unique shops and popular landmarks that Vospire is famous for. Thanks to a generous grant from the Vospire tourist board, we have begun encouraging adventurers to journey up the slopes of Mount Vesuvius and get to know the town a little better. While learning more about Vospire is a reward in itself, you can look forward to additional payment upon your return. Upon successful completion of this quest you can receive up to 24 quest points, 2 practice points, 22000 experience points, and 2300 gold pieces. You have 160 minutes remaining to complete this quest. Vospire Tourist Board consists of: Phase 1: Journey to Vospire Magical Inventory. Phase 2: Journey to Pleasure Reading Section. Phase 3: Journey to A Long Drawbridge. Phase 4: Journey to Marle's Magical Potions. Phase 5: Visit the Great Elder.
here is a perfect example of ridiculously low rewards for higher class quests. there is absolutely no reason for a quest to be for a 3rd classer and still be only worth 24 quest points and 2 practice points. either the quest needs something added to it to raise the rewards or it needs to be removed completely from the quest lists.
#137
Posted 20 May 2007 - 02:40 AM
#138
Posted 20 May 2007 - 03:55 AM
#139
Posted 20 May 2007 - 09:53 AM
#140
Posted 20 May 2007 - 10:15 AM
(From Chyribdus):
Upon successful completion of this quest you can receive up to 24 quest points, 2 practice points, 22000 experience points, and 2300 gold pieces. You have 160 minutes remaining to complete this quest.
here is a perfect example of ridiculously low rewards for higher class quests. there is absolutely no reason for a quest to be for a 3rd classer and still be only worth 24 quest points and 2 practice points. either the quest needs something added to it to raise the rewards or it needs to be removed completely from the quest lists.
As has been established elsewhere on these boards, everyone is different and likes different kinds of quests. I doubt quests will be removed simply because YOU don
#141
Posted 20 May 2007 - 07:03 PM
#142
Posted 20 May 2007 - 09:21 PM
#143
Guest_elana_*
Posted 22 May 2007 - 12:14 AM
1. Some people are role players and as such like to work on all there skills, a good tradesmen wouldn't learn to use his saw but not his hammer why would a ranger learn herbalism but not summon mount for example.
2. Some people don't want to do every skill/spell but want to do enough to have a variety of options available for the variety of situations that may arise. For example you want a fire spell for a mino, a frost or ice for a dracon ect. You want to have a web or sorts, a blind and cure blind (or cb pot atleast) want a heal or cure for hp - cures for curses, dieases and poison. If you are a average player you want a few weapons to choose from so that when you run into a mob that is slash resistant or bash resistant or pierce resistant you have options availbale. You want to do all your defenses since some dont work mounted, or with second defense, some work vs spells ect.
3. Some players just want to be able to compete vs players who have been around for 8-12 years, and it is not an unreasonable expectation given that the special rewards are in PK areas (for example a trunk)
4. Some players are alts, and just want to quest to fill in time gaps when waiting for runs, or friends to log on. Or maybe they want some extra QP for some items whether for use or to sell its a good way to do it.
5. Some players are PKers and want to max out all the handy skills and spells for Pking and stas to match the high level archons. So they camp low level save up as much as they can to get them through 3rd and 4th class when some skills cost 4-6 practice per %.
Last but not least
6. Some people in this game (more so than not i have come to learn) really do have OCD so its a compulsion to practice every skill and max every stat. That is there choice, why ridicule them for being who they are?
It is a choice to play this way and whether you choose to play this way or not is a personal decision - i don't understand why anyone a player or an immortal would feel the need to slash quest rewards on any quest - so what if some quests are over rewarding they make up for the under rewarding ones that are in the game.
The game already limits how many quests people can do in a set, and in at least 1st(1000) and 2nd class (5000) so why do you feel the need to limit them more by slashing rewards?
If you wanna cry and boohoo someone is getting more practices than you cause they choose to quest on a continent that is secluded, with aggro mobs that see through invis, being sent to pk in FGK, being sent to ogre village every 10 minutes and where levelers constantly kill quest mobs why knock them down by slashing there rewards - you could have or can quest there too no need to take away from the game - try thinking of new positive things that could be added to make your play more fun instead of thinking of ways to make class campers, or quest levelers lives harder.
#144
Posted 22 May 2007 - 12:00 PM
It is a choice to play this way and whether you choose to play this way or not is a personal decision - i don't understand why anyone a player or an immortal would feel the need to slash quest rewards on any quest - so what if some quests are over rewarding they make up for the under rewarding ones that are in the game.
"Rewards being too high causes problems. If someone averages more rewards as a lowbie and then they multi only to recieve smaller rewards, they will regret multi-classing."
Also, since quests are so rewarding, it makes other methods of character development seem less rewarding in comparisson.
#145
Posted 22 May 2007 - 12:35 PM
(From Solus):
It is a choice to play this way and whether you choose to play this way or not is a personal decision - i don't understand why anyone a player or an immortal would feel the need to slash quest rewards on any quest - so what if some quests are over rewarding they make up for the under rewarding ones that are in the game.
"Rewards being too high causes problems. If someone averages more rewards as a lowbie and then they multi only to recieve smaller rewards, they will regret multi-classing."
Also, since quests are so rewarding, it makes other methods of character development seem less rewarding in comparisson.
Lets review...
ways to get practices:
Quest...
or...
kill false face mobs
do crystal guild hunts
play sanctioned ctf
play sanctioned chess
jalur lumber camp
village of winton
tavern of the boars challenge arena
marks
several mobs from runs give pracs now
turn in hidebound compasses, or use it to go kill slaadi
vandy orbs
use an attraction, obsidian/golden tokens work out to quite a few pracs
#146
Posted 22 May 2007 - 10:33 PM
play sanctioned chess
BWAHAHAAHAHAHA.
You're kidding, right?
#147
Posted 30 May 2007 - 10:23 AM
Camp all you want, but you shouldn't be rewarded with easy, relatively high-rewarding quests until you hit the 1000 quest limit. Or you could just lower the quest limit to 600 or something like that (although I'm not sure how that would affect a 1st class wizard since I've never played one...just throwing a number out there).
#148
Posted 30 May 2007 - 04:26 PM
I used to be able to casually quest with them, but now...

Lets not change the quest limits...