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Baron Nezak Quest-Writing Contest


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#1 Duende

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Posted 13 March 2008 - 12:05 PM

Baron Nezak is still under construction, and needs some more content written for him. To further this goal, we will have another contest to write quests for him. Post entries in this thread. I'll be judging. When the thread reaches 70 submitted quests, the contest will end, and 2 quest submitters at random will get any single object available in-game of their choice. All submitters will receive the standard RU payment. Guidelines set out here.

#2 Minotorious

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Posted 13 March 2008 - 12:09 PM

Quest Submission


------

Name: Merely Misunderstood?
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): Vir, Verity Isle, Tellerium, Rahdiyr, Magenica, Ogre Village, Seelie Castle
Level: 241-241
Time: 600 game minutes


Description:
Baron Nezak was thinking recently and reached the conclusion that he is really quite misunderstood among the populace. People are constantly thinking of him as an evil gloomy person who only cares for
himself and his own means. Go into the world and gather some flowers for the baron so that i...er he, can try and brighten up the palace and become more liked among the populace. Should you fail, do not
bother to return, Nezak not like failures.

Goals:
Goal 1: Recover a fluffy yellow dahlia (vir)
Goal 2: Recover a cactus flower (verity isle)
Goal 3: Recover a bouget of cut flowers (Tellerium, Sold in a shop buy Gerals)
Goal 4: Recover a patch of orchids (rahdiyr)
Goal 5: Recover a navy blue flower (magenica, a sexy female janitor)
Goal 6: Recover a tiny blue bell (ogre village, a bluebell faerie)
Goal 7: Recover a thin flower garland (seelie castle, a giggling flowergirl)
Goal 8: Recover a small flower garland(seelie castle, a faerie of flora)


Rewards: 10 practices, 75 quest points, 45,000 gp



------
Name: Stupid Priests!
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): new kolvir, templeton, irda isle caverns, shadow castle, vir
Level: 241-241
Time: 450 game minutes


Description:
Priests....Such annoying people they are. They are always thumbing their nose at Baron Nezak, talking about what a terrible person he is. They think they'r so perfect...Baron Nezak wishes for you to go out
into the world and thin out their numbers, but do not let it get out that you are working for me. That would only tarnish the barons image further.

Goals:
Goal 1: Defeat a confessional priest (new kolvir)
Goal 2: Defeat A dark priest of tame (catacombs of shame/templeton)
Goal 3: Defeat A high priest of azathoth (irda isle caverns)
Goal 4: Defeat The Dark Priest of the Shadows (shadow castle)
Goal 5: Defeat Vextrinas, Priestess of Fire (vir)



Rewards: 6 practices, 60 quest points, 100,000 gp,



------
Name: Mirror Mirror on the wall, whos the baron of them all
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): sigil, winterborn mansion, irda isle
Level: 241-241
Time: 900 game minutes


Description:
Baron Nezak is sick and tired of the other 'barons' in the realm thinking they hold a candle to baron nezaks prowess. No other land owner or leader in all the land can compare to his majesty. The baron
wishes for you to go and get rid of some of those arrogant knaves. I wish to be the one true baron in all of alyria!

Goals:
Goal 1: Hidden Goal (Defeat Baron Pileus) (sigil)
Goal 2: Hidden Goal (Defeat Baron von Hannibal) (sigil)
Goal 3: Hidden Goal (Defeat Baron VonJansen) (Winterborn Mansion)
Goal 4: Hidden Goal (Defeat The Baron Simon Bloodbane) (irds isle)

Rewards: 10 practices, 50 quest points, 66,000 gp,



------

Name: Inhospitable Retreat
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): hotel hello
Level: 241-241
Time: 300 game minutes


Description: Nezak was recently planning a retreat to the once magnificant hotel hello, but upon arrival, the place was filthy, and filled with all manner of encroaching vermin. Your task is to travel to
the hotel and purge it of all that crap so i can take a vacation and relax! Please try and be prompt with your timing, im in need of a break and the baron might kill some unfortunate adventurer if he doesnt
get a chance to release some stress some time soon!

Goals:
Goal 1: Defeat 4 of a blood covered rat (hotel hello)
Goal 2: Defeat a faerie shauagin (hotel hello)
Goal 3: Defeat 4 of a firecat (hotel hello)
Goal 4: Defeat Unruh, the Demonic (hotel Hello)
Goal 5: Defeat 3 of a vengeful wrath (hotel hello)
Goal 6: Defeat a watchful skeleton (hotel hello)
Goal 7: Defeat 2 of a beautiful banshee (hotel hello)

Rewards: 12 practices, 50 quest points, 66,000 gp,



------

Name: Master of what? yeah right.
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): hotel hello
Level: 241-241
Time: 1200 game minutes


Description: People are always talking about how they're the master of this, master of that, master of the other. Baron Nezak is clearly the only true master of anything, all others are simple posers trying
to leech off of my success. The baron requests that you go out into the world and dispose of these peasents trying to garner fame off of my effort.


Goals:
Goal 1: Defeat the Master of Agony (vir)
Goal 2: Defeat The Grand Master Paladin (tower of art)
Goal 3: Defeat Melchaia the MAster Trainer (Human Outpost)
Goal 4: Defeat A shadow master (Seelie castle)
Goal 5: Defeat The New Kolvir Blademaster (new kolvir)
Goal 6: Defeat a master rogue (Tavern of the boars)
Goal 7: Defeat the keymaster (decara)

Rewards: 25 practices, 150 quest points, 500,000 gp



------

Name: Demons!
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): magenica, vesuvius, dungeon deceit, maldra's keep, vir, irda isle, hellbent
Level: 241-241
Time: 900 game minutes


Description: Lately the baron has taken a great interest in demons and demonology. I...he...have decided to start a collection of various demonic armor, heirlooms, spellbooks, artifacts, and whatever else
he fancies! Kill anyone that stands in your way and use whatever means necessary to retrieve what the baron desires, because what the baron wants; the baron gets.

Goals:
Goal 1: Defeat Demonis, the Child Eater (magenica)
Goal 2: Recover a pair of childskin footwear (magenica)
Goal 3: Recover Syrazic's Tail Coil (vesuvius)
Goal 4: Defeat Devil Tribe (dungeon deceit)
Goal 5: Recover a staff of harm (dungeon deceit, Devil Tribe)
Goal 6: Recover the thumb ring of Beltane Altaar (Maldra's keep, Beltane Altaar)
Goal 7: Defeat Beltane Altaar (maldra's keep)
Goal 8: Recover a beastmaster's Whip (vir, a summoned glabrezu)
Goal 9: Recover the yo-yo of darkness (vesuvius, zizzicks)
Goal 10: Defeat Zizzicks (vesvuius)
Goal 11: Recover a demonhide cloak (a greater demon, irda isle)
Goal 12: Recover a dinosaur tooth (Hellbent, an allosaurus)

Rewards: 20 practices, 150 quest points, 250,000 gp



------

Name: The elements shall bow before me.
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): catacombs of shame, irda isle, maldra's keep, proving grounds, summons/player
Level: 241-241
Time: 600 game minutes


Description: Recently someone was telling me of the great power held by the elements. They spoke of great creatures roaming the planet at will, each embodying the power of their element. As all of alyria is
subservient to myself, this is unacceptable. The only way to keep the world in my grasp is to never let anyone think they can betray my will. Do what it takes to rid the lands of these heathens.

Goals:
Goal 1: Defeat a dark elemental (Catacombs of shame)
Goal 2: Defeat a fierce water elemental (irda isle)
Goal 3: Defeat a greel-shaped elemental (maldra's keep)
Goal 4: Defeat a shadow elemental (Proving grounds)
Goal 5: Defeat an ice elemental (maldra's keep)
Goal 6: Defeat The elemental hydra (Xaventry)
Goal 7: Defeat a fire elemental (summon, player)
Goal 8: Defeat an air elemental (summon, player)

Rewards: 15 practices, 150 quest points, 350,000 gp


------


Name: Lifes a race!
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): rune, xaventry, sigil, tellerium, templeton, maldra's keep, new rigel
Level: 241-241
Time: 40 game minutes


Description: i wish for some entertainment! You might want to stop standing here talking and get going because you dont have much time. But, since you insist on wasting my time instead of entertaining me i'll go ahead and explain further, i need you to hit the road and visit the other lords of the realm. and fast. You're still here? get going. NOW!!!!!!


Goals:
Goal 1: Visit Lord Agrippa (rune)
Goal 2: Visit Lord Vendredi (sigil)
Goal 3: Visit Lord Vashir (new rigel)
Goal 4: Visit Lady Undya (xaventry)
Goal 5: Visit Lady Templeton (templeton)
Goal 6: Visit Lord Tellerum (tellerium)
Goal 7: Visit Lord Maldra (maldra's keep)


Rewards: 8 practices, 100 quest points, 125,000 gp



------

Name: Slow Down!
Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): unseelie castle, winterborn mansion, rune, vir, vospire, templeton, lonely dragon inn, alyrian wilderness
Level: 241-241
Time: 900 game minutes


Description: Everything moves so quickly these days...Baron Nezak wishes people would just slow down sometimes...Its hard to properly kill people when they're moving so quickly. Go out and find the source
of all this silly magic people are using to go faster and get things done quicker and destroy it!!!! From what nezak has been told, halflings are also well-known for their quick ways, make an example out of
a few of them while you're at it. Take your time though, i wouldn

#3 Notorious

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Posted 13 March 2008 - 12:56 PM

do you want the suggested rewards or will we be leaving that up to you duey?

#4 Duende

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Posted 13 March 2008 - 01:07 PM

We'll handle the rewards.

#5 Anagon

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Posted 13 March 2008 - 01:58 PM

This quest is called

#6 Sabon

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Posted 13 March 2008 - 01:59 PM

This quest is called Checkmate! for adventurer's 241 to 241
Description of Checkmate:
Baron Nezak bored with the usual daily routine has decided to play a little game.
Travel to the Island of Sea Hag and locate the giant chess
board. Once there quickly take control of the board and show the world
it's all fun and games until someone loses their king. Make haste for
even though the Baron is bored, 'the Nezak' quickly loses patience.
Phase 1: Journey to standing on a black square.
Phase 2: Journey to standing on a white square.
Phase 3: Visit the white king.
Phase 4: Defeat a black pawn.
Phase 5: Defeat a black knight. (phase 4 must be complete)
Phase 6: Defeat a black bishop. (phase 4 and 5 must be complete)
Phase 7: Defeat a black rook. (phase 4, 5, and 6 must be complete)
Phase 8: Defeat the black queen. (phase 4, 5, 6, and 7 must be complete)
Phase 9: Defeat the black king. (phases 1-8 must be completed)

#7 Jheron

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Posted 13 March 2008 - 02:08 PM

Some of these phases/quests have some serious "wtf" issues.

Some are ok.

:)

#8 Minotorious

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Posted 13 March 2008 - 02:09 PM

(From Jheron):
Some of these phases/quests have some serious "wtf" issues.

Some are ok.

:)



They are supposed to be long, hard, and well-rewarding if i remember correctly!

#9 Minotorious

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Posted 13 March 2008 - 02:10 PM

Name: Genocide in the city

Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): Decara

Level: 241-241

Time: 1200 game minutes


Description: Decara is currently facing a severe overpopulation crisis. There are civilians in the streets everywhere, food and water are in short supply, and as a result crime is surging. The best way the baron can think of to solve this problem is to just start purging the city. Go around and kill whoever you see in the streets, dont ask any questions, dont worry about death reports. I...Nezak wants to wake up tomorrow and not have people starving in the streets. If you happen across any of those wretched y'goths while you're doing your business, take care of them as well if you could.



Goals:
Goal 1: Defeat 2 of a brooding resident (decara)

Goal 2: Defeat 3 of a cheerful resident (Decara)

Goal 3: Defeat 2 of a jogger (decara)

Goal 4: Defeat 4 of a nervous servant (decara)

Goal 5: Defeat a patriotic citizen (decara)

Goal 6: Defeat 5 of a shabby-looking citizen (decara)

Goal 7: Defeat 8 of a starving citizen (Decara)

Goal 8: Defeat 4 of an ogre homemaker (decara)

Goal 9: Defeat 2 of a privaleged citizen (Decara)

Goal 10: Defeat 5 of a hideous Y'goth







Name: Genocide in the...other...city

Submitted by: Dragonburner
Quest Master: Baron Nezak
Area(s): Vir

Level: 241-241

Time: 1200 game minutes


Description: Our neighbours across the oceanus decarus to the south in the draconian city of vir are becoming too powerful. In order to set them back quite a bit and improve our situation in the underworld, I want you to sneak into Vir at night and murder as many people, preferably people of influence as you can. Kill them all, women, children, elderly, guards, government officials, religious people, all of them. Heck, if possible, send the damn queen herself to rest with Mordred for eternity. Leave none standing. If you are caught, we will deny knowledge of your activities and condemn your actions, so i suggest that you...dont get caught.



Goals:
Goal 1: Defeat 5 of a spy of vir (vir)

Goal 2: Defeat 2 of an academy student (vir)

Goal 3: Defeat 5 of a young dracon (vir)

Goal 4: Defeat 4 of a wealthy dracon resident (vir)

Goal 5: Defeat An avaracious minotaur (vir)

Goal 6: Defeat Vextrinas, priestess of fire (vir)

Goal 7: Defeat Viridis, Queen of Dracons (vir)

Goal 8: Defeat Tinia, the queens pet dragon (vir)

Goal 9: Defeat Xerva, the fire wizard (vir)

Goal 10: Defeat Belial, advisor to the queen (vir)

#10 Klaus

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Posted 13 March 2008 - 02:16 PM

Goal 5: Defeat The New Kolvir Blademaster (new kolvir)



dotdotdot

#11 Minotorious

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Posted 13 March 2008 - 02:18 PM

(From Klaus):

Goal 5: Defeat The New Kolvir Blademaster (new kolvir)



dotdotdot




:mrgreen: He needs to die more!

#12 Sevilildan

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Posted 13 March 2008 - 02:42 PM

:(

Name: Rabid Entertainment
Area (s): Decara, Tavern of the Boars, Arcane Archipelago, Pirate's Cove.
Quest Master: Baron Nezak.
Level: 240
Time: 800
Description: Baron Nezak has heard that a withered witch of minimal power is attempting to gain fame and power through a new sport. We have heard much of 'rabid child combat' recently; several rabid children are set on each other in a cage in bloody combat. A lucrative market for the survivors has grown up among practicers of witchcraft and the occult, although this has been outstripped by the growth in popularity of the sport. We are displeased; we have decided that Baron Nezak will have control over this. We wish to 'discuss' this sport with the witch. Agent, you will be our mouthpiece; through you, we will negotiate with the witch. If she refuses to hand over control, obliterate her and any parties associated with her. We also desire you to discuss possible business ventures with interested parties, of which you will return a report to Baron Nezak in good time.
Rewards: _ qp, _ practices, _ experience, _ gold.
Rabid Children consists of:
Phase 1: Visit a rabid child (Baba Yaga's cave, Decara).
Phase 2: Recover a stick of barbarian's chalk (Tavern of the Boars).
Phase 3: Journey to The Lobby. (Pirate's Cove).
Phase 4: Defeat Baba Yaga (Decara).
Phase 5: Defeat a large black cat (Decara).
Phase 6: Visit an undead barbarian (Arcane Archipelago).


Name: Artificers
Area (s): Irda Isle, Unseelie Castle.
Quest Master: Baron Nezak.
Level: 241
Time: 1000
Description: The other day Baron Nezak happened to hear the ramblings of a despicable drunk drow before the guards dragged him away to the cells. He mentioned something of green dragonscale sleeves, Tirona and an 'artificer', a term Baron Nezak has often heard being thrown around. We would like this rectified; we find secrets being kept from us one of the most infuriating things in this disgusting world. The possibility that it has great destructive power is also an attractive prospect to Baron Nezak, but that is less of your concern, Agent.
You will travel to Unseelie Castle on the Faerie Plane, where this 'artificer' is supposedly located, and seek out the object of these rumours; whether it is some creature or an incredibly dangerous device with deadly potential, Baron Nezak wishes to know. If it turns out that it is a danger or at all threatening, return to Baron Nezak at once if you are able.
Rewards: _ qp, _ practices, _ experience, _ gold.
Artificers consists of:
Phase 1: Journey to An Open Room (Room in tower where the artificer resides).
Phase 2: Visit an Unseelie artificer (Located in Unseelie Castle).
Phase 3: Give a pair of green dragonscale sleeves to an Unseelie artificer. (A mama dragon on Irda Isle).


Name: Elimination of Threats
Area (s): Isle of the Sea Hag, New Rigel, Arcane Archipelago, Vir.
Quest Master: Baron Nezak.
Level: 241
Time: 500
Description: We seek to extend our influence throughout this region, but Baron Nezak believes that many others would try to prevent this, and therefore Baron Nezak desire to gain protection. We have heard that there are several items throughout the world which are utilized by others in this aim, and therefore we demand that the Agent goes forth and gathers these items. Time is of the essence, however, as Baron Nezak believes the attackers are gathering their strength. One of the identities of the individuals plotting against the Baron Nezak has been revealed to us; we will have you strike at them first. They must be obliterated, or the threat of retribution will be yet another problem for Baron Nezak to crush. We believe that there are many more, and Baron Nezak will not accept anything less than completely efficient destruction.
Rewards: _ qp, _ practices, _ experience, _ gold.
Elimination of Threats consists of:
Phase 1: Recover the ward of Andama (Found on Sea Hag Isle).
Phase 2: Recover a MadMan ward (Brought in New Rigel from Denar).
Phase 3: Recover a standard issue shield of Vir (town guards in Vir).
Phase 4: Defeat Lady Bane. (Decara).


Name: Internecion
Area (s): Isle of the Sea Hag, Vir, Rune.
Quest Master: Baron Nezak.
Level: 241.
Time: 1000
Description: We have tired of waiting, Agent. It is time for something slightly different. As a demonstration of our power, we intend to wage war upon several ripe targets, all unsuspecting of the impending slaughter. So far, a fortunate few individuals have witnessed the power of Baron Nezak. However, this time we intend to display it to the masses.
We will have you go forth and deliver unto these areas nothing less than complete death. Any imperfection and the Agents corpse will join the growing piles of regretful dead. We have also considered the possibility of bringing the populations under our own rule. Unfortunately, they will not join Baron Nezak willingly. Investigate the option of necromancy for us, and we will reward you. Several individuals are masters in this art, and you will interrogate them.
Rewards: _ qp, _practices, _experience, _gold.
Internecion consists of:
Phase 1: Defeat Sir Midian (Rune Castle).
Phase 2: Defeat 10 of a Vir town guard (Vir).
Phase 3: Defeat Utshambala (Isle of the Sea Hag).
Phase 4: Visit the black queen (Isle of the Sea Hag).
Phase 5: Defeat 3 of a golem sentinel (Vir).

#13 Sevilildan

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Posted 13 March 2008 - 02:44 PM

(From Sevilildan):
Name: Rabid Entertainment
Area (s): Decara, Tavern of the Boars, Arcane Archipelago, Pirate's Cove.
Quest Master: Baron Nezak.
Level: 240



aslgjda. That should be 241!@

#14 Sevilildan

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Posted 13 March 2008 - 03:34 PM

Name: Enjoyable Death.
Area (s): Isle of the Sea Hag, Temple of Sumter, Vir, Random.
Quest Master: Baron Nezak.
Level: 241.
Time: 800.
Description: We have recently been pondering the options available to us in delivering our slaughter unto the outside world. As effective as some methods may be, we have found that the most effective methods often tend to be the least exciting. You shall gather several implements that will be reserved for use on the most obnoxious and privileged of foes. Baron Nezak has a warning for you, Agent. Several of these implements are lethal or in the very least, able to horrifically maim you. Take care when gathering them, or we will be forced to send another Agent to recover your maimed corpse, which would be a nuisance in the least.
Rewards: _qp, _practices, _experience, _gold.
Enjoyable Death consists of:
Phase 1: Recover a vial of ether essence (Temple of Sumter).
Phase 2: Recover a netherworld bo (Utshambala, Isle of the Sea Hag).
Phase 3: Recover a strange, dark orb (Gremlin, Rune Temple Crypt)
Phase 4: Recover a snare trap kit (Several vendors).
Phase 5: Recover the scythe of corruptors (Captain of the Vir Guard, Vir).


Name: Competition
Area (s): Hellbent Mountain.
Quest Master: Baron Nezak.
Level: 241.
Time: 900 minutes.
Description: We have been informed by several other Agents that there is competition located in an area designated Hellbent Mountain by your comrades. Baron Nezak will not permit this. These disgusting ants will not usurp the position of power that rightfully belongs to us, and as insignificant as they are, allowing their strength to grow any further would be a foolish omission on the part of Baron Nezak. Through any means necessary, you will cripple their forces while we consider further possibilities of action. We also request that you gain some idea of the layout of the area, in order to aid us with future plans.
Rewards: _qp, _practices, _experience, _gold.
Competition consists of:
Phase 1: Defeat a reanimated minotaur (Hellbent Mountain).
Phase 2: Defeat 3 of a shaman of the Dark Power (Hellbent Mountain).
Phase 3: Defeat a possessed robot (Hellbent Mountain).
Phase 4: Defeat the eater of dreams (Hellbent Mountain).
Phase 5: Defeat a red wizard (Hellbent Mountain).
Phase 6: Journey to In the Midst of the Inferno (Hellbent Mountain).


Name: An Unfortunate Task.
Area (s): Curse of Xazra, Random.
Quest Master: Baron Nezak.
Level: 241.
Time: 3000 minutes.
Description: Baron Nezak has heard troubling rumours, Agent. Very troubling, to tell the truth. A supposedly inescapable curse, trapping all who come in contact with it to eternal damnation. We will inform you that this is not our vision of a perfect world. A perfect world would be drenched in blood, with the sweet sound of screams resounding eternally. This supposed curse traps every living creature inside, and if this continues, there will be few living creatures to enjoy the slaughter that we will unleash upon the realm. We will not allow this. Investigate it and prepare a report on any strengths or weak points of this creation.
Agent, you will return to serve us again, or Baron Nezak will have you found and punished.
Rewards: _qp, _practices, _experience, _gold.
An Unfortunate Task consists of:
Phase 1: Journey to Wandering a Hellish Snowglobe (Curse of Xazra).
Phase 2: Journey to Grinding Silence (Curse of Xazra).
Phase 3: Journey to Among the Damned (Curse of Xazra).
Phase 4: Journey to Keyhole (Curse of Xazra).

D:

#15 Anagon

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Posted 13 March 2008 - 03:46 PM

This quest is called Slaughter the Sidhe

#16 Sevilildan

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Posted 13 March 2008 - 04:01 PM

Name: Political Dancing
Area (s): Decara, Vir, Unseelie Castle, New Rigel, Xaventry.
Quest Master: Baron Nezak.
Level: 241.
Time: 600 minutes.
Description: Baron Nezak will be blunt; we have decided to reward Lord Glomus for his political indifference to our activities. Several other Lords and Ladies of the land have rejected our offers of alliances or friendship, and Baron Nezak refuses to allow this; these peasants will learn the meaning of respect. However, first we wish for you to reward Glomus for his support. Baron Nezak demands that you gather these items, and return them to Glomus so that they may aid him in his struggle against the arrogant rulers of the realm. After that, deliver a few tokens of our 'appreciation' to the Lady Undya and Lord Vashir.
Rewards: _qp, _practices, _experience, _gold.
Political Dancing consists of:
Phase 1: Deliver a pogo stick to Lord Glomus. (Pogo stick from Beltrim the fool in Vir).
Phase 2: Deliver a beautiful crystal prism to Lord Glomus (Great Stone Gargoyle, Hunters, Quest).
Phase 3: Deliver a wand of silencing to Lord Glomus (Black mage in Desert Thorne).
Phase 4: Visit Lady Undya (Xaventry).
Phase 5: Deliver a time bomb to Lady Undya (bomb from young man in Unseelie Castle).
Phase 6: Visit Lord Vashir (New Rigel).
Phase 7: Deliver a time bomb to Lord Vashir (bomb from young man in Unseelie Castle).

#17 Perem

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Posted 13 March 2008 - 04:28 PM

Name: Royalty
Submitted by: Perem
Quest Master: Baron Nezak
Area(s): Vir, Unseelie castle, Isle of sea hag,
Level: 241
Time: 900 game minutes


Description:
Baron Nezak is planning a meeting with the Queens if the faerie plane and the underground. This meeting is of most importance and he requires an agent to go inform said queens of the meeting informing them of the time and place. Go now and don't come back till the task at hand is complete or Baron Nezak will get angry.

Goals:
Goal 1: Visit The black queen (Isle of sea hag)
Goal 2: Visit The white queen (Isle of sea hag)
Goal 3: Visit Viridis, Queen of Dracons (Vir)
Goal 4: Visit Queen Tirona (Unseelie castle)

Rewards tbd





(I suck at writing quest descs)

#18 Sevilildan

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Posted 13 March 2008 - 04:44 PM

Name: Proving Your Worth
Area (s): Decara, Maldra's Keep, New Kolvir, Vir, Dungeon Deceit.
Quest Master: Baron Nezak.
Level: 241.
Time: 500 minutes.
Description: Baron Nezak is not pleased at all, Agent. Your name has been returned to us several times now through various sources; all naming you as a cog in a plot to destroy the forces of our good friend Glomus. Despite the indifference of Baron Nezak to the health of Lord Glomus, he is an essential character in defending our stronghold and aiding us in the creation of our forces. You will prove to us that you have no part in this by helping further the annihilation of the realm's living creatures. You will deliver pain to innocents, and we will await your return. Doing this will prove to us how far you have sunk into depravity.
Rewards: _qp, _practices, _experience, _gold.
Proving Your Worth consists of:
Phase 1: Deliver a bouqet of well cut flowers to Lord Glomus (flowers sold in Tellerium/NR, Glomus in Decara).
Phase 2: Visit the mastermind (Decara).
Phase 3: Visit Judgement (Maldra's Keep).
Phase 4: Defeat 5 of a baby (Maldra's Keep).
Phase 5: Defeat 5 of a pitiful slave (Vir).
Phase 6: Defeat 2 of a little girl (New Kolvir).
Phase 7: Recover a jump rope (New Kolvir).
Phase 8: Defeat Mother Earth (Dungeon Deceit).

Name: Lunatics
Area (s): New Kolvir, Hellbent Mountain, Arcane Archipelago, Pirate's Cove, Maldra's Keep, Sea Hag Isle.
Quest Master: Baron Nezak.
Level: 241.
Time: 600 minutes.
Description: Baron Nezak has heard stories of several adventurers who have had the fortune to meet the Caliph of Slaughter. His methods sound bizarre, and I would like to gather information from those who know of him; should we ever confront him, knowledge will be essential to his defeat. Fortunately for you, Agent, he did not kill a select few victims. Mutilation of their family, dismemberment of friends and incineration of pets may have occurred, but the vital fact that they are still alive and able to give testimony on him remains. You will investigate this further for us.
Rewards: _qp, _practices, _experience, _gold.
Lunatics consists of:
Phase 1: Visit a raving madwoman (New Kolvir).
Phase 2: Visit a schizophrenic adventurer (Hellbent Mountain).
Phase 3: Recover a cracker. (From pirate parrot in HB or adventurer).
Phase 4: Visit Professor Varda (Sea Hag Isle).
Phase 5: Visit Lady Maldra (Maldra's Keep).
Phase 6: Visit Baron Rothchild (Pirate's Cove).
Phase 7: Visit a daemonic librarian (Arcane Archipelago).

#19 Anagon

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Posted 13 March 2008 - 05:26 PM

This quest is called

#20 Anagon

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Posted 13 March 2008 - 05:34 PM

Yeah...I didn't notice the location of phases part. I can easily add them all in if need be. If that is the case just delete my current posts and let me know. I'll repost all those quests with the locations.

#21 Anagon

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Posted 13 March 2008 - 05:48 PM

This quest is called

#22 Notorious

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Posted 13 March 2008 - 06:38 PM


Name: Lord Alymar's Fall

Area(s):New Kolvir

Description:

  Baron Nezak has been plaining an attack on the one who calls himself "Lord Alymar" for quite some time now. The pieces are set and we're ready to strike, but I'm having trouble finding an agent capable enough to do the job, lets see what you're made of shall we? I need you to head to New Kolvir and bring down this so called "Lord" Alymar, kill anyone who so much as thinks of blocking your path, make him fall to his knees and beg for death. I'm counting on you, don't fail me, God's speed. One last request, I'd like a "trophy" so to say, of his death.

Phase 1: Defeat 2 of A well-armored gate guard.

Phase 2: Defeat 4 of A New Kolvir castle guard.

Phase 3: Defeat 4 of A New Kolvir fountain guard.

Phase 4: Defeat 6 of A Kolvir wall guard.

Phase 5: Defeat 6 of A New Kolvir hall guard.

Phase 6: Defeat 10 of A New Kolvir city guard.

Phase 7: Defeat Lakaros.

Phase 8: Defeat General Kahlir.

Phase 9: Defeat Lord Alymar.

Phase 10: Recover the crown of Lord Alymar.



#23 Nobadii

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Posted 13 March 2008 - 07:02 PM

I wouldn't consider killing 10 of x mob to be a long and challenging quest. :|

#24 Notorious

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Posted 13 March 2008 - 10:46 PM


Name: Extinction

Area(s): Hellbent

Time: 2000mins

Description:

	Baron Nezak has been noticing that the creatures inhabiting Hellbent lately have been gorwing in number, rapidly. Normally Baron Nezak would not mind this but due to their growing numbers they have been getting quite brave recently....Here is what Baron Nezak needs, he needs an Adventurer who is brave enough to go down into the depths of the dungeon and slay the creatures who dare to even think of challenge the great Baron Nezak. When you, my agent, are done with the first part of your mission. Baron Nezak wants his agent to take care of what Baron Nezak believes to be the one behind this sudden growth of creatures. Travel down into  the darkest depths of hellbent and visit with the dragon that lurks, and bring word of him.

Phase 1: Defeat 10 of A dinosaur egg

Phase 2: Defeat 3 of A female triceratops

Phase 3: Defeat 3 of A male triceratops

Phase 4: Defeat 3 of A prehistoric dragonfly

Phase 5: Defeat 3 of A pterodactylft

Phase 6: Defeat 3 of A stegosaurus

Phase 7: Defeat 3 of An allosaurus

Phase 8: Defeat 3 of An anatosaurus

Phase 9: Defeat 3 of An ankylosaurus

Phase 10: Defeat 4 of A leafy sea-dragon

Phase 11: Defeat 4 of A fire turtle

Phase 12: Visit A heavily-armored dragon



#25 Klaus

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Posted 13 March 2008 - 11:16 PM

This Quest is called