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Baron Nezak Quest-Writing Contest


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#76 Drahylin

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Posted 19 March 2008 - 05:58 PM

For the effort involved in just visiting the bastard, I'd hope any quest involving the heavily-armored dragon would be worth more then 12pp, since, iirc, you need a form to obtain what is needed to get to him.

#77 Minotorious

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Posted 19 March 2008 - 08:15 PM

(From Drahylin):
For the effort involved in just visiting the bastard, I'd hope any quest involving the heavily-armored dragon would be worth more then 12pp, since, iirc, you need a form to obtain what is needed to get to him.



the pit beast can be solo'd with some effort

Also, iirc, you only need the pit beasts key to get to b'dai, you just need the salamandars key to get to the dragon

#78 Notorious

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Posted 19 March 2008 - 09:21 PM

other way around db.




loser.

#79 Duende

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Posted 20 March 2008 - 02:52 AM

Here's what I've got so far. Very few of the submitted quests followed all of the guidelines, or they weren't explained well or something, so I've rewritten them. I'm still on the first page, using them for ideas and motivation. You can see where changes have been made, where influence has been drawn, and what I've altered, for whatever reasons. I've tried to make Nezak have a better voice, and emphasize that pretty much every quest is to do something that advances his desire to take over/destroy the world. Toward the end, I started doing just goals and will do the stories later, but you can see what they're doing, where they're aiming and where everything goes.


Name: Pedantic Petals
Description:
Baron Nezak's disfavor among the populace works contrary to the stated goals
of Baron Nezak, such that Agents are assaulted arbitrarily while among those
prepubescent, pandering plebes. Gather flowers, so that the screaming
yokels may be sated by the soothing scents of superfluous, superficial
sunflowers, susans, sage and sego lilies.

Quest Goals:
Goal # 1: Recover a fluffy yellow dahlia
Goal # 2: Recover a bouquet of cut flowers
Goal # 3: Recover a patch of orchids
Goal # 4: Recover a navy blue flower
Goal # 5: Recover a large flower garland
Goal # 6: Recover a thin flower garland
Goal # 7: Recover a tiny blue bell

---

Name: null
Description:
Those piddling, pretender priests of the faerie are initiating
insurrectionist activities within the ranks of those foul, false
shapeshifters. Agent, it is your duty, in the name of all that Baron Nezak
shall consume, to destroy the blasphemers, the liars, and the superstitious
villains of the fey and sidhe 'races'. Confront them, suborn them before
their lying totems, and as they grovel, let them know that Baron Nezak and
Baron Nezak alone is the eerie force, the force of entropy, the bringer of
the heated death.

Quest Goals:
Goal # 1: Defeat an eerie priest of Seelie
Goal # 2: Defeat an entropy priest

---

Name: The Lone Baron, Nezak
Description:
Agents, informers and others informed Baron Nezak that others, maligners and
deviants have lain claim to the title Baron. Only Baron Nezak is the true
Baron, as history has proven and shall prove again. Lay waste to their
lands, salt the roots of their biological offspring, and know that while all
perishes, Baron Nezak is eternal.

Quest Goals:
Goal # 1: Defeat Baron VonJansen
Goal # 2: Defeat Baron von Hannibal
Goal # 3: Defeat Baron Pileus
Goal # 4: Defeat the Baron Simon Bloodbane
Goal # 5: Deliver a crimson crystal vial to Baron Rothchild

---

Name: Null
Description:
The witch of the isle owes Baron Nezak agents, and weapons, and supplies.
The witch has not balanced her debt, and it is yours to collect mine. Her
protectors and labyrinthine mazes are more difficulty than they are worth.
Focus on the insentient beasts, but do not yet take action. Provide
reconnaissance, observe the animals in their habitats observe all of them,
from the supernatural to the mundane to the preternatural.

Quest Goals:
Goal # 1: Visit a ghast
Goal # 2: Visit a black swan
Goal # 3: Visit a slimy frog
Goal # 4: Visit a small hummingbird
Goal # 5: Visit a green gecko
Goal # 6: Visit a slimy frog
Goal # 7: Visit a water beast
Goal # 8: Visit a large hedgehog
Goal # 9: Visit a living gargoyle statue
Goal #10: Visit Unruh, the Demonic

---

Name: Masters of Nothing
Description:
Agents, informers and others informed Baron Nezak that others, maligners and
deviants have lain claim to the title Master. Baron Nezak serves no master,
and acknowledges no entity by that title. Baron Nezak determines Baron
Nezak's fate, alone. Usurp and unseat, none shall mourn their demise.

Quest Goals:
Goal # 1: Defeat the New Kolvir blademaster
Goal # 2: Defeat the crusader behemoth
Goal # 3: Defeat Yourban
Goal # 4: Journey to A Marble Vein
Goal # 5: Journey to A Rocky Ossuary

---

Name: Masters of Nothing
Description:
Agents, informers and others informed Baron Nezak that others, maligners and
deviants have lain claim to the title Master. Baron Nezak serves no master,
and acknowledges no entity by that title. Baron Nezak determines Baron
Nezak's fate, alone. Usurp and unseat, none shall mourn their demise.

Quest Goals:
Goal # 1: Journey to A Dimly-Lit Cave
Goal # 2: Defeat the mad war master
Goal # 3: Defeat Melchaia the Master Trainer

---

Name: Where There Be Demons
Description:
Invest in demonology, young one. Baron Nezak needs trainers, summoners,
guards and protectors. Only an intimate knowledge of the demonological arts
shall advance your frail, insufficient attempts of advancement in this
world. Visit the elder devils, the respected demons, and consult them on
things you must know. Baron Nezak has business dealing with such things,
nor faith that you shall accomplish anything. Consult them regardless,
investigate their techniques, return with their artifacts and determine
whether insight can be gleaned from them.

Quest Goals:
Goal # 1: Visit Demonis
Goal # 2: Visit Syrazic
Goal # 3: Visit Devil tribe
Goal # 4: Recover the Devil's dagger
Goal # 5: Recover a sword of demonslaying
Goal # 6: Recover a summoning pentagram

---

Name: Master of the Elements
Description:
Trust in the Powers, young one. Baron Nezak needs trainers, summoners,
guards and protectors. Only an intimate knowledge of the mythological arts
shall advance your frail, insufficient attempts of advancement in this
world. Visit the most powerful elementals available, and consult them on
that which you must know. Baron Nezak has no business dealing with such
things, nor any faith that you shall accomplish your task. Consult them
regardless, investigate their techniques, return with their artifacts and
determine what insight can be gleaned from them.

Quest Goals:
Goal # 1: Visit a fire elemental
Goal # 2: Visit a large clay golem
Goal # 3: Visit a water sprite
Goal # 4: Visit a cyclonic column of air
Goal # 5: Visit a fierce wind elemental
Goal # 6: Visit a void elemental
Goal # 7: Visit Dreeb
Goal # 8: Recover the mace of the elements

---

Name: Slowing Heartbeats
Description:
Quest Goals:
Goal # 1: Destroy a Rahdiyr cityguard wingtip
Goal # 2: Destroy a cloak of meditation
Goal # 3: Destroy a mercury maul
Goal # 4: Destroy a ring made of bleached bone
Goal # 5: Destroy an alligator tooth necklace
Goal # 6: Defeat a quickling elder
Goal # 7: Defeat a quickling mage
Goal # 8: Defeat a novice thief

---

Name: Fading Into Antiquity
Description:
Quest Goals:
Goal # 1: Destroy an antique ivory scroll
Goal # 2: Destroy a faded antique scroll
Goal # 3: Destroy an antique copper scroll
Goal # 4: Destroy an antique bronze telescope
Goal # 5: Destroy an antique pen
Goal # 6: Destroy an antique knife
Goal # 7: Destroy an antique cameo

---

Name: null
Description:
Quest Goals:
Goal # 1: Journey to Silken Walls Still A Prison Make
Goal # 2: Journey to A Silk-Shrouded Room
Goal # 3: Visit a giant frost spider
Goal # 4: Visit a shady spider
Goal # 5: Visit a large black spider
Goal # 6: Recover a translucent cluster of eggs

---

Name: Iron & Wine
Description:
Baron Nezak's agents have come across vital information purloined from the
alchemical recipebooks of certain scientists. Your sow's ears are no
recipient for such valued information, but you shall serve your purpose in
acquiring the materials needed for Baron Nezak to benefit from said
knowledge. What is known is vague, so hoard components more greedily than
usual. Iron and wine, and no sampling the goods. The last one to sample
the wine wound up in the pit before her time. After gathering the necessary
reagents, clean up any interlopers who might catch onto our plans, and then
return with the results.

Quest Goals:
Goal # 1: Recover an ochre crystal vial
Goal # 2: Recover a crimson crystal vial
Goal # 3: Recover a silver goblet
Goal # 4: Recover a silver goblet
Goal # 5: Recover a dracon wine
Goal # 6: Journey to The Tipsy Toadstool
Goal # 7: Recover a bloodstained iron sword
Goal # 8: Recover a lightweight halberd
Goal # 9: Journey to Pharmacy
Goal #10: Defeat the alchemist's apprentice (2 times)

---

Name: Funny Laundering

Description:
Quest Goals:
Goal # 1: Visit the loan officer
Goal # 2: Visit the accountant
Goal # 3: Visit Bevidath, the sea hag twin

---

Name: Life Sized Mirror
Description:
Quest Goals:
Goal # 1: Journey to The Hall of Mirrors
Goal # 2: Journey to A Mirrored Platinum Room
Goal # 3: Journey to Glass-Walled Chamber
Goal # 4: Defeat your reflection
Goal # 5: Defeat a phantom glass beast
Goal # 6: Journey to Portrait Gallery

---

Name: Dig Up The Dirt
Description:
Quest Goals:
Goal # 1: Visit an unfortunate explorer
Goal # 2: Journey to A Museum Showroom
Goal # 3: Journey to Museum Lobby
Goal # 4: Journey to The Drow Exhibit
Goal # 5: Journey to At the Bottom of A Pit
Goal # 6: Journey to Before the Ancient Colossus
Goal # 7: Visit an anthropologist

---

Name: Bird of Prey
Description:
Quest Goals:
Goal # 1: Defeat a blue-footed booby
Goal # 2: Defeat a horned puffin
Goal # 3: Defeat a bonecracker owl
Goal # 4: Defeat an owlet
Goal # 5: Defeat a red-breasted nuthatch
Goal # 6: Defeat a tufted titmouse
Goal # 7: Defeat a flying python
Goal # 8: Defeat a cleaner bird
Goal # 9: Defeat an archaeopteryx
Goal #10: Defeat a pterodactyl
Goal #11: Defeat an oviraptor

---

Name: Impossible Rebel
Description:
Quest Goals:
Goal # 1: Defeat a flesh-eating demon
Goal # 2: Defeat a bloated corpse
Goal # 3: Defeat the Pirate King
Goal # 4: Defeat a druidic zombie
Goal # 5: Defeat the skeletal serpent
Goal # 6: Defeat a reanimated minotaur
Goal # 7: Defeat a skeletal ogre

---

Name: Complete the Extinction
Description:
Quest Goals:
Goal # 1: Defeat Tyrannosaurus Rex
Goal # 2: Defeat a struthiomimus
Goal # 3: Defeat a prehistoric dragonfly
Goal # 4: Defeat a male triceratops
Goal # 5: Defeat a female triceratops
Goal # 6: Defeat a stegosaurus
Goal # 7: Defeat an allosaurus
Goal # 8: Defeat an anatosaurus
Goal # 9: Defeat a compsognathus
Goal #10: Defeat a baby brontosaurus
Goal #11: Defeat an archaeopteryx
Goal #12: Defeat a pterodactyl
Goal #13: Defeat an ankylosaurus
Goal #14: Defeat an oviraptor
Goal #15: Defeat a dinosaur egg
Goal #16: Defeat a parasaurolophus

#80 Sabon

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Posted 20 March 2008 - 04:38 AM

Phase 1: Defeat the white king
Phase 2: Defeat the black queen
Phase 3: Defeat the Guardian
Phase 4: Recover a blue seashell
Phase 5: Recover an iron pick
Phase 6: Recover a red seashell
Phase 7: Recover a green seashell
Phase 8: Visit Tormus

#81 Anagon

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Posted 20 March 2008 - 06:13 AM

For whatever reason I was under the impression that Nezak had a pronunciation problem, not alliteration. Sorry.

#82 Perem

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Posted 20 March 2008 - 08:48 AM

Name: Quarrelsome Queen

#83 Karynn

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Posted 20 March 2008 - 10:56 AM

**YES, I KNOW I suck at writing quest descriptions, no need to point that out, thanks :)



Quest Name: What are friends for?

I received news that a long-standing friend of mine had turned against me and was plotting my demise. Naturally, since he was a friend I decided to handle the matter personally, however, his widow is in a position to assist me in the future and so must never learn the truth of the matter. Your task, adventurer, is to divert attention from me and eliminate anyone who could cause me problems. Finally, deliver a token of my condolence.

Phase 1: Deliver a sacrificial bone dagger to a burly thug
Phase 2: Defeat a scientist
Phase 3: Defeat the Captain of the Vir Guard
Phase 4: Defeat 2 of a spy of vir
Phase 5: Defeat the coroner
Phase 6: Deliver a spray of small orchids to a retired chaplain







Quest Name: So you think you're tough?

I have a need to marshall a squad of the most elite fighters for a special mission. Only the strongest, bravest and proven warriors will be selected. I have heard of you adventurer, I want you to take down several of the mightiest challengers in the realm - upon your successful completion of this mission you will be eligible for my elite squad.

Phase 1: Defeat Sarnaq
Phase 2: Defeat a huge balrog
Phase 3: Defeat the spectre of a former sailor
Phase 4: Defeat the volcano spirit





Quest Name: Driving me batty!

Many of my informants travels and meetings are conducted at night and in out of the way locations. My messengers report they are continually being attacked by.. BATS! These nocturnal creatures are spreading and becoming a serious nuisance. Please exterminate them as quickly as possible so my messengers can travel freely.

Phase 1: Defeat 2 of A giant cave bat
Phase 2: Defeat a baby bat
Phase 3: Defeat a flying fox bat
Phase 4: Defeat 5 of A gray bat
Phase 5: A screeching fire bat







Quest Name: Otherworldly Issues

A deed that has been done cannot be undone, yet the voices of the past keep whispering to me in an unceasing cacophony of pointless chatter. This haunting must come to an end. Seek out the spirits of those who will not rest and put an end to their ghostly mutterings once and for all!

Phase 1: Defeat the spectre of a former sailor
Phase 2: Defeat a moaning spirit
Phase 3: Defeat the volcano spirit
Phase 4: Defeat a wandering howling spirit
Phase 5: Defeat a ghostly bathroom attendant
Phase 6: Defeat a living skeleton

#84 Jheron

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Posted 20 March 2008 - 11:10 AM

Some of these quests are too cumbersome.

#85 Sevilildan

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Posted 20 March 2008 - 07:42 PM

Name: Strange Forces
Area (s): Eanoss Azelmar, Seelie Castle, Unseelie Castle.
Quest Master: Baron Nezak.
Level: 241.
Time: 600 minutes.
Description: An entire plane, held together by a generator; the unseen force which folds and fissures the wild energy into the Faerie Plane. Intriguing, intricate forces; ones which Baron Nezak believes should be destroyed. Baron Nezak believes that there is potential in investigation of this, and destruction of this generator will yield not only the full-scale slaughter of thousands of faerie, but elimination of competition in the forms of the false monarchs of the plane. Go forth, and seek out areas where weak spots may be found, destroying any who may hinder further activity.
Rewards: _qp, _practices, _experience, _gold.
Strange Forces consists of:
Phase 1: Visit an Unseelie artificer (Unseelie Castle).
Phase 2: Defeat a nuckelavee (Unseelie Castle).
Phase 3: Journey to The Courtyard At Eanoss Azelmar (Eanoss Azelmar).
Phase 4: Defeat an elderly sidhe shaman (Eanoss Azelmar).
Phase 5: Journey to An Underground Glade (Seelie Castle).
Phase 6: Defeat Talkor, the faerie hermit (Seelie Castle).
Phase 7: Deliver a time bomb (young man, Unseelie) to King Sandoval (Seelie).

#86 Phaustix

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Posted 20 March 2008 - 11:05 PM

Name: Vagrant Vegetation
QM: Baron Nezak
Level: 241
Time: ?
Description: The land in which Baron Nezak is living is overran with uncontrollable plants. These ignorant beings will not only be slaughtered without mercy, but the offspring will never exist. Agent will insure the accomplishment of this quest by consulting with the elders of old times. With the knowledge of the elders, agent will extinguish the life of all plants and their accomplices in the vast reign of Baron Nezak. Do not return until the quest is complete!
Rewards: _qp, _practices, _experience, _gold.
Vagrant Vegetation consists of:
Phase 1: Visit a concerned citizen.
Phase 2: Visit Professor Varda.
Phase 3: Defeat x of a murderous houseplant.
Phase 4: Defeat x of a creeping bougainvillea.
Phase 5: Defeat x of a giant maneating plant.
Phase 6: Defeat x of a giant burrowing worm.
Phase 7: Defeat x of a quickling mage.
Phase 8: Recover a pair of overalls.

#87 Goatleaf

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Posted 21 March 2008 - 12:10 AM

This quest is called

#88 Sevilildan

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Posted 21 March 2008 - 08:04 AM

Name: Proving Your Worth
Area (s): Proving Grounds, Irda Isle.
Quest Master:
Level: 241.
Time: 1000 minutes.
Description: Baron Nezak has discovered that 'maleficarum roots' are an essential part of the realm's economy. These roots are found in a dark, dingy and distant dungeon named the 'Proving Grounds' by Alyrians. Controlling these rank, rare roots will be another source of income for Baron Nezak, allowing us to expand our schemes and eventually giving Baron Nezak some degree of control over the economy. As much as the Nezak would like to wage full out war, several strongholds have defences far too advanced for our current capabilities. Recover several of these monstrous maleficarum roots, so that Baron Nezak may carry out a crop of curious experiments on them for later plans.
Rewards: _qp, _practices, _experience, _gold.
Proving Your Worth consists of:
Phase 1: Defeat a crazy hermit (Irda Isle).
Phase 2: Journey to the Entrance to the Proving Grounds (Proving Grounds).
Phase 3: Journey to Dimly-Lit Hallway (Proving Grounds).
Phase 4: Defeat a battle-scarred kobold (Proving Grounds).
Phase 5: Defeat 2 of a fey spellcaster (Proving Grounds).
Phase 6: Defeat a draconian magic-user (Proving Grounds).
Phase 6: Recover 10 of a maleficarum root (Proving Grounds).

#89 Adizam

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Posted 16 June 2008 - 01:50 PM

what if, in anger of people who DID NOT complete his quests on time, and obviously do not respect and honor the glory that is him, there are open-ended PK quest missions. ones with a few day timer... that dont put you in quest mode... and you simply have to bring the head of said player back to him.

#90 Kabaal

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Posted 17 June 2008 - 04:33 AM

How about if you hand in a quest incomplete or run out of time he slays you in fury.

#91 Duende

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Posted 21 June 2008 - 04:47 PM

All congratulate Sevilildan and Notorious! Of 116 entries, their two quests won the lottery, gaining them each an electrum ankh of Ithrilis.

#92 Jheron

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Posted 21 June 2008 - 10:01 PM

wtf???@)#)(*!)(!*! :wall:

#93 Pointyhat

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Posted 22 June 2008 - 05:56 AM

here duende says you can pick any item in the game! rofl at you guys if you picked that, id rather have some hugely insane overpowered scripted item that is around that no one has. or a spear of entropy!

#94 Minotorious

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Posted 22 June 2008 - 07:32 AM

(From Pointyhat):
here duende says you can pick any item in the game! rofl at you guys if you picked that, id rather have some hugely insane overpowered scripted item that is around that no one has. or a spear of entropy!



except, all of the 'insane overpowered'(there arent any) scripted items while hard to get are nowhere near as next to impossible as the ankh.

and why the hell would you want a spear of entropy

#95 Kabaal

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Posted 22 June 2008 - 08:04 AM

Maybe he thinks if both he and sabon were wearing them he could win.

#96 Anagon

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Posted 23 June 2008 - 11:35 PM

So when do I get my RU for the quests I wrote?