pk tournament 21st march
Posted 07 March 2009 - 02:44 PM
Ayri and I are hosting a pk tournament on the 21st of March around 5-6 game time. ( right after wedding ). It's going to be knock-out rounds with a lot of prizes ( a huruk, orbs, gold). Depending on how many ppl participate , the more prizes there will be. Ayri and I will not participate, but the winner gets a shot for an extra 20 mill after defeating me if he chooses to.
The rules are simple :
1. No astral spells or silencing wands.
2. No elementals, soldiers, or imps.
3. For those who don't have the herbalism skill, they are NOT allowed to use herbalism (alembic)
I think that pretty much covers it. If you're interested in participating let me know before the 21st, as in talk to me IN game. Don't post on here unless you have questions about the rules. I have also asked an Imm to host this so everything will run smoothly.
Santino and Ayri
Leftovers: Contact SANTINO in game..not ME....thanks bunches... Ayri
Posted 07 March 2009 - 02:57 PM
4 no MM'd items allowed : )
that should be it
Posted 07 March 2009 - 03:51 PM
Posted 08 March 2009 - 08:56 PM
Posted 08 March 2009 - 09:19 PM
Posted 08 March 2009 - 11:14 PM
Posted 09 March 2009 - 05:25 PM
Posted 09 March 2009 - 05:38 PM
I think no MM'd items is a good rule. If the reason we are disallowing astral wizard spells is because they are looked upon as cheap, how would everyone feel about prohibiting spells like memory drain as well? This doesn't really effect me since my key spells are mastered anyway... just a thought.
Maybe the immortals would be game to award some prizes in addition to Santino. Seems he's gonna be taking a huge hit on this tournament, and doesn't really stand to gain anything at all.
If I had known about this two days ago, perhaps I would have put off archoning a bit... but I'll still enter. How will people be paired up against each other? Maybe we could use existing PK records to determine seeding and run it like a NCAA tournament.
Posted 10 March 2009 - 04:16 PM
Posted 10 March 2009 - 04:27 PM
Posted 10 March 2009 - 06:33 PM
Posted 10 March 2009 - 06:39 PM
Posted 10 March 2009 - 09:07 PM
Posted 10 March 2009 - 09:30 PM
Posted 11 March 2009 - 02:36 AM
If you are fleeing from a fight to the death, it's probably do to something cheap or to prolong the fight unnecessarily.
Or you might just be trying to wear them down (eg, you have a regen advantage like sanctify) or make use of spells (like memory drain or disjunction) which can't be cast in combat.
Of course, you might classify those tactics as 'cheap'. But there are good tactical reasons to run away before re-engaging.
Posted 11 March 2009 - 03:14 AM
Posted 11 March 2009 - 03:55 AM
That was with two rings of spell turning, and other SVS equipment too.
Yes, I'm still grumpy about the change to rings of spell turning.
Posted 11 March 2009 - 06:21 AM
please don't ban fleeing, that's retarded.
and yeah, mental disruption isn't THAT hard to land.
Posted 11 March 2009 - 06:31 AM