Posted 22 October 2009 - 09:03 PM
Kaczia: Just because we don't make the change you want doesn't mean that the message is not being heard. I think it's pretty clear that we were listening to everyone's feedback and responding to it. We came up with a compromise on it, which is detailed in all the information I provided about navigating the Proving Grounds. There is a reason the Domain of Arbaces is at the _bottom_ of the Proving Grounds in the first place, after all, and not a standalone dungeon outside that.
And regarding dying on CPK on those levels: you had a chance to die from eating roots, too, which you had less control over than if you're attacked. You could just as easily have died on a CPK floor. At least this way you have multiple options. I have sat there and watched Heroes navigate their way down the levels without using shadow tunnel or anything, to the Domain, without being killed, several times now.
I realize it's possible to die in CPK in the Proving Grounds. And it's possible that someone can hunt you and track you down in the Proving Grounds, assuming you've taken no steps or precautions to prevent that. But you're talking like it's a given, that it will happen virtually all the time, and that you may as well not even try as a result.
I've toned down some of the NPCs on the lower levels, both during the beta testing you mentioned as well as after the game was brought up with 4.2. I fully expect there may be some additional tweaking needed to make sure it's as reasonable as possible.
Incidentally, does anyone know what happens with dream weavers if you sleep in the same room as them?