v4.3 Beta Game Addition: Religion
Posted 23 March 2010 - 11:26 PM
Players who choose to align themselves to no powers lose all or a part of their magical abilities (since those come from the powers) and as a tradeoff get boosts to their combat abilities (kicks that silence, punches that blind).
Fight over the details if you want.
Posted 24 March 2010 - 07:46 AM
Posted 24 March 2010 - 10:11 AM
Posted 24 March 2010 - 11:17 AM
It's especially applicable for druids. Given that a player couldn't be a follower of all religions, wouldn't it make more sense for a druid to be a follower of no religions than a single religion? If they really do hold balance to be of the utmost importance, that is.
Posted 24 March 2010 - 03:36 PM
(kicks that silence, punches that blind).
Hell yes to throat kicks and eye gouges.
Posted 29 March 2010 - 05:09 PM
Monument is classed as a defensive Maradan spell. Many statues and figures across Alyria have been remade to use the new 'statue' object type. Statues may be animated with Monument, and typically are more powerful than other summoned creatures, bar witches' Shadows.
Bathe is a defensive Ithrilis spell, castable only on others, which heals its target by the value of Ithrilis' Piety every Alyrian minute. Piety is the metric by which the Powers' influence are judged; when religion is introduced, each Power will have 200 Piety, for a total of 1000, meaning that Bathe can potentially be a very powerful spell.
Posted 29 March 2010 - 06:00 PM
I was advocating for those who willingly choose not to worship a deity, or theistic rebels, if you will.
That would be most accurately Misotheism (hatred or opposition of gods) or antitheism (hatred or opposition to the worship of gods). This isn't really tenable for a priest/shaman to hold, unless you can devise some alternative source of their divine spell's power (IIRC: D&D had an anti-priest class they intercepted and stole the divine favors en-route to priests who invoked divine powers).
I suppose you could be atheist: while you acknowledge these entities exist, you don't not consider them as having any divine status.
Anyone who worships a specific power would be Monolatristic: they only worship a single god, but do recognize the existence and divinity of the others.
Druids are likely animists, and fully polytheistic.
Witches can be pretty much whatever they want.
Posted 30 March 2010 - 06:43 AM
Maybe my holy paladin will finally get something to his credit
Posted 31 March 2010 - 07:51 AM
Posted 31 March 2010 - 05:11 PM
Posted 31 March 2010 - 05:35 PM
Posted 01 April 2010 - 03:46 PM
Posted 03 April 2010 - 02:54 PM
G = Shrine rooms
-/\||X = links
o = religion-specific rooms
? = religion-specific links
Q = control points
|X G-G-G-G |X / \ |X G-G G-G |X /? ?\ |X G?o-o-o o-o-o?G |X / \ / \ |X G o-o G |X || ? ? || |X G G-G-G-G-G-G o G |X / \ / \?? / \ |X G G G G-G-G-G Q G G |X || X / \ ? || || |X G G G G?o?Q-G-G G o G G |X || || ?\ \ \ \? || || |X G G o G G-G-Q?o?G G G G |X || || ? \ / X || |X G G Q G-G-G-G G G G |X \ / ??\ / \ / |X G o G-G-G-G-G-G G |X || ? ? || |X G o-o G |X \ / \ / |X G?o-o-o o-o-o?G |X \? ?/ |X G-G G-G |X \ / |X G-G-G-G
Posted 03 April 2010 - 04:11 PM
Posted 04 April 2010 - 01:59 PM
Posted 04 April 2010 - 07:58 PM
Posted 05 April 2010 - 07:12 AM
Posted 05 April 2010 - 04:04 PM
Religion will be open to players of all levels, and non-archon players will have special roles in attacking and defending shrines. There are traps and NPCs to assist in shrine combat, but PK is the driving force behind the dynamic. To roughly balance out the distribution of followers among religions, there will be a dynamic to divide each religions' spells' power by the number of followers relative to the number of other religions' followers.
Defend your Power from the raving, blasphemous hordes.
We're considering something non-slaughter-y for this feature, as well.
This isn't going to be a battle of "perception" pk area, right? e.g. a player will be able to do "cutting edge" stuff.
Ok, pun translation goes as follows, does this mean that there's a new form of pk, "perception" pk (no-skills, deity spells only) -- appropriate for Sigil, given it's history of spam crap on tell/yell --?
Not to be confused with the class grouped cpk/npk/lpk inclusive of the "deity" power(s) using standard hack-n-slash (cutting edge) methods.
Taking a "rune" cue, will the whole (or specific deity) area be able to be influenced/changed by a deity/player with the most influence/highest deity rating (or perhaps just in the deity area that the player is following) with how much/long changes are effect influenced by the amount of favor points associated with the deity's town held by an alliance and/or deity's town mayor(s) standing.
Posted 05 April 2010 - 05:40 PM
Posted 05 April 2010 - 06:18 PM