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Atlas Contest


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#76 Vassago

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Posted 18 May 2010 - 09:07 PM

Tamlin: Did you finish them? Did you email them to admin, or somewhere else?

#77 Tamlin

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Posted 20 May 2010 - 12:41 PM

Emailed them to admin. i can resend if needed.

#78 Vassago

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Posted 29 May 2010 - 11:25 PM

Bump! Anyone have any new entries for the Atlas? Perhaps from the new areas/Sigil Underground?

#79 Keegan

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Posted 30 May 2010 - 09:53 AM

(From Primus):
Chat Rooms

Spend all your time here. Never leave. The world is a cruel place.

p.s. bring a form




if i were a power, this one entry would win! haha
:mrgreen: :clap:

#80 Calum

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Posted 12 June 2010 - 10:31 AM

Great Alyrian Underground

This place is vast. If you want some exploring to do, this is the place. Vast caverns connected by spider-webbed tunnels give way to looming chaotic underground mountains with strange lifeforms. Rabid dingoes roam, and the place is littered with the skulls of hapless adventurers. Dr. Gneknow is known to have his lair down here somewhere. Dr. Gnekow has very light fingers, and you will need to shut your purse tight if you enter here.

Home to the townes of Vir and Decara, and the island realms of Seahag and Hotel Hello, the underground is perhaps not the friendliest place in the world. But of course, with great risk comes great reward. Sea Hag Island is rumored to be home to a strange set of game pieces which have taken on a life of their own. Latest reports have them hidden in a buried section of the tower. Vir, home of the dracons, is not a friendly place for the casual visitor, but many wonders can be found here. In the Towne of Decara, the gateguard here holds sway. If you can get past him, one way or another, you will find that the ogres often don’t take too kindly to visitors, but that’s just their way. The witches Vortex, Baba Yaga and Lady Bane are said to hold sway here, gathering power in the ruins of this once-great towne.

If you survive the perils above, it is likely you are ready for the almost-mythical once-great tourist resort, the Hotel Hello. The doorman, a friendly sort, will greet you on your arrival. Never mind, he greets everyone that way. Perhaps you will live..

Northwest of the towne of Decara can also be found some of the more arresting underground landmarks. A worldgate, transporting adventurers from faraway places, is located here, as is the underground entrance to the infamous Hellbent Mountain. One false step here will spell your doom.

There are also rumors of a drow city hidden somewhere underground. Those who claim to have found it say that the drows who live here have sequestered themselves from the rest of Alyria, living locked inside their hidden city. Perhaps they await, and build their armies; nobody knows.

#81 Darum

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Posted 13 June 2010 - 04:15 PM

Dungeon Avarice
Nestled into the mountains not far north of Rune, Dungeon Avarice is a dangerous and exciting realm of aggressive monsters--shaped by the various swamps, caves, lava tubes, and clouds which fill the caverns. Entirely player killing with the exception of a couple rooms, Dungeon Avarice is no playground for the novice adventurer--even more experienced players should come prepared to deal with dizzy rooms, paralyzing mobs, repeating rooms, and one way paths. Past the  poisonous spiders which guard the entrance to the dungeon, the adventurer will find each pathway leading to a different environment: the west the clouds, south the caves, east the bog, and north the river. Along the river lies the entrance to unknown as well as various other caverns. In general, the dungeon is filled with baddies who are ready to bite you in half--ranging from a dragons to corpses to summoned demons to giants to fungus.
*The Mark of Rites can be obtained in this area for continuing the custom of succubal sacrifice before the opening of the way to the Dracolich by means of key-combination.
*The Dracolich, who resides in chaos, may be accessed by merging keys from disease, dragon, and decay at the altar with a sacrifice.
*Avarice is a great place to obtain weapons and gear from 2nd to 3rd class.
*It's also rumored that a powerful witch by the name of Pogonip Vseth resides in a chaotic down somewhere in the dungeon...


#82 Goatleaf

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Posted 24 June 2010 - 07:05 AM

I'll try to do some more later:
Lowangen:
	Lowangen is a small town on the northeast of Sepharia, with outsized opportunities for the strongest of archons and the most novice of adventurers.  Many strange characters inhabit its walls, and while it is not devoted to thieving like New Rigel, or magic like Sigil, it has a strange character of its own. The town looks a simple square from outside, but exceptional dangers lie within hidden pathways and underground dungeons.  King Cronus rules, but little is known about how he attracts such powerful men and woman to his city.  Indeed, his sole interest seems to be the fairer sex.  Still, the residents cannot argue with success, and some of the most interesting inhabitants of Alyria make their home within Lowangen’s high, archer-guarded walls.  

* If the landsharks of Thorne are too much for you, a balloon operator is known to travel quickly and safely to New Rigel for a small fee.
* For less experienced adventurers, the dungeon hidden within Cronus’s keep is purported to be dangerous, but rewarding in equipment.
* Veteran explorers know of a special gnome hidden in the southwest part of town.  He sells some of the more... unusual items which adventurers inside and outside Lowangen need.
* Dargon Walk is separated from the rest of town for good reason!  It houses some of the strangest merchants on Sepharia.  From hair stylists to birthday salesmen to powerful clothiers, it has most anything a shopper needs.
* Construction workers have been seen filling in quite a large hole on the west side of town.  Of course, it could be nothing.
* For those interested in travel, a ferry leaves the Lowangen docks at frequent intervals, and heads across the ocean to Tellerium.
* A man wanders town offering great rewards, but he demands plenty of magical tomes for his assistance.


#83 Darum

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Posted 24 June 2010 - 02:32 PM

be nice if you could add something on Mark of Secrets there for Low

#84 Darum

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Posted 24 June 2010 - 02:33 PM

Also Sanctity gear.

#85 Mikun

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Posted 07 July 2010 - 12:22 PM

The Village of Muldar Lohk Mulvar



Located on the large island north of Avros, a small gray castle can be seen

tucked into the snowy terrain of the Roons Mountain Range. This castle

overlooks the village of Muldar Lohk Mulvar and the mine which is located to

the southeast of the castle. This place is not meant for a novice adventurer

nor the faint of heart. Following the example of the unscrupulous, tyrannical

baron of the castle, Baron Kreash Mulvar, the inhabitants of the village are

vindictive and cruel not hesitating to use slave labor to perform the mining

work. Access to the mines and mining camp is regulated by gate guards from

whom the formidable adventurer can gain a gate key, although the wise

adventurer knows that magic can also often open similar gates. Being visible

in the mines will cause the cruel, heartless hobgoblin slavers to try to create

slaves out of adventurers found wandering in the mines. To feed the slaves,

the Baron has hired a kobold, Kraz, to ensure that the slaves have enough

strength to work in the mines. Perhaps he will ask for your help in finding

ingredients for his soup pot. While the mine provides the main source of

income for the Baron, it is supplemented by sales from merchants who come from

far and wide to sell their wares at the Merchant Shack to buyers, including the

fat hobgoblin merchant. The castle gate is so heavily fortified it would be

futile to try to enter through there. A secret entrance, however, located in a

rocky outcropping allows entrance to the castle. Once inside the castle, the

strength of Muldar Lohk Mulvar can be seen in full. The court wizard, Kraaa,

is not to be bothered unless you have obtained a diamond. The strong castle

guards will attack all visible intruders. A peryton watch guard, which is an

odd-looking bird-like creature and keeps watch from the heights of the

watchtower, will do likewise. Although, this guard's eyesight is so keen that

even invisible beings will not escape its view. However, to be feared the most

is the Baron Mulvar, his advisor, and personal guard. They are the fiercest of

all the beings found in the village, camp, or castle. So strong are they with

their equipment, that they can prevent all intruders from fleeing from them and

annihilate even a stout, and strong warrior quickly. However, if one can best

these fierce warriors, the rewards can be great.



* The Mark of Conspiracy can be obtained by helping the court wizard find

stolen diamonds.

* The Baron (as well as his advisor and personal guard) has useful equipment

for a high-third classer, but beware as he can do massive amounts of damage,

is aggressive, and you cannot flee from him.

* Kraz, the master chef occasionally will request an adventurer to gather some

ingredients for his cooking pot.

* The northern shores of Avros allows recall to this area.

#86 Mikun

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Posted 07 July 2010 - 12:24 PM

The Village of Muldar Lohk Mulvar



Located on the large island north of Avros, a small gray castle can be seen
tucked into the snowy terrain of the Roons Mountain Range. This castle
overlooks the village of Muldar Lohk Mulvar and the mine which is located to
the southeast of the castle. This place is not meant for a novice adventurer

nor the faint of heart. Following the example of the unscrupulous, tyrannical
baron of the castle, Baron Kreash Mulvar, the inhabitants of the village are
vindictive and cruel not hesitating to use slave labor to perform the mining
work. Access to the mines and mining camp is regulated by gate guards from

whom the formidable adventurer can gain a gate key, although the wise
adventurer knows that magic can also often open similar gates. Being visible
in the mines will cause the cruel, heartless hobgoblin slavers to try to create
slaves out of adventurers found wandering in the mines. To feed the slaves,

the Baron has hired a kobold, Kraz, to ensure that the slaves have enough
strength to work in the mines. Perhaps he will ask for your help in finding
ingredients for his soup pot. While the mine provides the main source of
income for the Baron, it is supplemented by sales from merchants who come from

far and wide to sell their wares at the Merchant Shack to buyers, including the
fat hobgoblin merchant. The castle gate is so heavily fortified it would be
futile to try to enter through there. A secret entrance, however, located in a
rocky outcropping allows entrance to the castle. Once inside the castle, the
strength of Muldar Lohk Mulvar can be seen in full. The court wizard, Kraaa,
is not to be bothered unless you have obtained a diamond. The strong castle
guards will attack all visible intruders. A peryton watch guard, which is an
odd-looking bird-like creature and keeps watch from the heights of the
watchtower, will do likewise. Although, this guard's eyesight is so keen that
even invisible beings will not escape its view. However, to be feared the most
is the Baron Mulvar, his advisor, and personal guard. They are the fiercest of
all the beings found in the village, camp, or castle. So strong are they with
their equipment, that they can prevent all intruders from fleeing from them and
annihilate even a stout, and strong warrior quickly. However, if one can best
these fierce warriors, the rewards can be great.



* The Mark of Conspiracy can be obtained by helping the court wizard find
stolen diamonds.

* The Baron (as well as his advisor and personal guard) has useful equipment
for a high-third classer, but beware as he can do massive amounts of damage,
is aggressive, and you cannot flee from him.

* Kraz, the master chef occasionally will request an adventurer to gather some
ingredients for his cooking pot.

* The northern shores of Avros allows recall to this area.

#87 Mikun

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Posted 07 July 2010 - 12:32 PM

please let me know if the above formatting is ok. some new lines got added into the text without my knowledge and i didn't include a code tag around the area description.

--mikun

#88 Duende

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Posted 07 July 2010 - 01:06 PM

Looks good, Mikun.

#89 Yodor

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Posted 08 July 2010 - 01:28 PM

Wonder when this is going to change from "Atlas" to "end at-last"?

#90 Tamlin

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Posted 11 July 2010 - 10:20 AM

It might be helpful if this is updated with all the ones all of us have completed (mine have been sent in) and the list updated with the ones you still do not have so we can pick those off.

Thanks
Tam

#91 Duende

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Posted 19 July 2010 - 11:25 PM

Gulin, Goatleaf and Darum win the random draw! Winners, imail me a parchment suggesting what item you want. Tamlin and Darum win special prizes for writing more than 10 entries each. I'll be distributing the RU to all participants shortly.

#92 Darum

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Posted 31 August 2010 - 12:53 PM

A Ghost Town

Aequtus

Alyria

An Abandoned Lighthouse

Arena

Bandit Camp

Begora's Sanctuary

Chanctonbury Woods

Chat Rooms

Chat Rooms Wilderness

Complex d'Amour

Curse of Xazra

Daggerwind Reef

Decara Realty

Domain of Arbaces

Dungeon Odious

Dungeon Deceit

Eanoss Azelmar

Easter Quest

Emperor's Crossroads

Faerie Plane Wilderness

Focault's Residence

Frigate's End

Frost Giant's Keep

Genauras

Gilvery

Glarshak

Gorth

Grimbold's Annex

Gypsy Village

Hall of Honor

Hellbent Mountain

Hotel Hello

Human Outpost

Ingenii Offices

Inn of the Twin Moons

Irda Isle

Irda Isle Caverns

Isle of the Sea Hag

Jalur Lumber Camp

Kessarian's Dungeon

Limbo

Magencia

Maldra Keep

Mini Quests and Games

Naulitas

New Rigel Gardens

New Rigel Realty

Ofstadt Monastery

Ogre Village

Old Federation Clan Hall

Old Armageddon Clan Hall

Old Dark Order Clan Hall

Old Empire Clan Hall

Old Stargazer Clan Hall

Palamire

Palace of Diocletian

Pelican's Demise

Pirate's Cove Realty

Pirate's Cove

Rahdiyr

Rune Estates

Rune Forest

Rune Realty

Runic Castle

Seelie Castle

Shlarksh

Shrine of Dira

Shrine of Maradas

Shrine of Gath

Shrine of Ithrilis

Shrine of Vandyne

Sigil Realty

Sigil

Sigilian Crossing

Sigil Underground

Smuggler's Cave

Strange Ruins

Takhtin

Tellerium

Tellerium Realty

Templeton

The Village of Mulakanathos

The Sigilian Stronghold

The Mountain Village of Teolaven

The Hamlet of Winton

The Village of Lasler

The Xaventry Stronghold

The Lamb's Pasture

The Proving Grounds

The Village of Colyon

The Wandering Sidhe

The Templetonian Stronghold

The Lonely Dragon Inn

The Sacred Temple of the Tentacle Cult of Metonychoseuthis, with Swiveling Hooks

The Wreck of the Feisty Wench

The Saucy Wench Tavern

The Towne of New Rigel

The Fishing Village of Dorathon

The Towne of Xaventry

The Angry Whale

The Covian Stronghold

Three-Bearded Jake's

Towne of Rune

Traveler's Retreat

Troglodyte Village

Unseelie Castle

Vir

Vospire

Xalt, Unseelie Outpost

Xaventry Realty