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OS Relic Discussion


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#1 Duende

Duende

    Advanced Member

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Posted 29 October 2010 - 01:00 PM

In recent days, there has been a lot of discussion about updating relics, and expanding their presence within Alyria. This is one half of a balance coin, in that in order to allow more access to them, some longstanding, rather extreme balance issues need to be addressed. This has already resulted in the retroactive lifespanning/un-no-dispelling of around 7 items that became unbalanced when bound with relics. This is currently manifesting as an examination of existing relics and bound eq, some portion of which has 'broken' stats. I've been running queries on relatively small data sets: I've picked out some of the egregious examples, listed below, so that participants in this discussion can have some idea of the nature of the change and what it's expected to do. As proposed. OS+'broken-stat' items would be removed from the game, and their constituent elements, both original item and relics would be reimbursed at their current values.

As an example, one of the items below has +9 knowledge, despite being bound with a +1 knowledge relic: this was possible due to a severe bug that allowed multiplying 3 like relics together to combine their stats without increasing their slots. 4 such multiplications worked together to turn 9 different +1know relics into 1 +9know relic. Every item listed below is similar; the data set that I was pulling from was about 90 items.

Thoughts?

----------------

Item a crystalline belt' is type clothing, alignment 0, made of crystal,
has keywords 'crystalline belt thin flexible strips', equipped around the waist.
This item weighs 0 stones and 26 pebbles, and is valued at 51,300 gp.
This level 241 Item has the attributes: insulated unbreakable
A crystalline belt is slightly worn.
Relic(s) bound to this item: a small strip of dwarf flesh
Affects saving-spell by 17.
Affects saving-petri by 1.
Alters knowledge of 'room shield' by 10%.
*Your archon-level must be greater than or equal to 109 to use this item.
*Your knowledge must be greater than or equal to 20 to use this item.
*Your class must be something other than druid to use this item.
*This item may be repaired 5 times.
This belt has strange magical properties associated with it, How this
belt came to be created, or why it has such a complex assortment of
enchantments is a mystery, but it's definitely the creation of a powerful
entity. The Kells have excellent organization, impressive transportative
powers, and beyond that, not much greater visible might. However, the
equipment on their commander dispels those myths. Could it be that the
Kells are more powerful than previously imagined?


Item '??ScarEd?? Go to Church' is type armor, alignment -400, made of steel,
has keywords 'steel shield skull titanskull', equipped as a shield.
This item weighs 0 stones and 40 pebbles, and is valued at 55,100 gp.
This level 241 Item has the attributes: blessed no-auction insulated unbreakable nodecay no-steal unique
??ScarEd?? Go to Church is heavily worn.
This item has a default lifespan of 730 days and will expire on Sat May 28 16:19:31 2011.
Armor resistance is 6 pierce, 6 bash, 6 slash, and 6 exotic.
Affects saving-spell by 20.
*Your proficiency in 'shield block' must be greater than 75 to use this item.
*Your pcc-defense must be equal to 100 to use this item.
*This item may be repaired 26 times and renewed 3 times.
Whoever used to own this shield kept it in perfect condition. All battle
scars have been polished out consistently, and the bone-white skull is free
of cracks and rot. The whole thing shines in the light, a gleaming
reflection off of the steel, and a muted but present glow from the former
titan's forehead. What the titan is doing with his skull on this shield is
anyone's guess, but the mere fact that it is, and you are powerful enough to
be wielding it, is enough to instill giddiness. Three large binding
locations present themselves at each vertex of the shield, waiting to be
filled with other relics of Alyria's past.


Item 'a SHROUD of SMOKE' is type armor, alignment 843, made of energy,
has keywords 'shroud stars cloak energy constellation', equipped about the body.
This item weighs 0 stones and 80 pebbles, and is valued at 65,100 gp.
This level 241 Item has the attributes: blessed no-auction no-mimic insulated magic-resistant no-dispel
A SHROUD of SMOKE is heavily damaged.
Armor resistance is 25 pierce, 24 bash, 25 slash, and 25 exotic.
Relic(s) bound to this item: a drop of Riga's blood
Affects saving-spell by 5.
Affects spell-points by 31.
Affects saving-petri by -3.
Affects knowledge by 9.
Casts the level 87 spell, 'improved invisibility'.
*Your class must be something other than wizard to use this item.
*Your class must be something other than bard to use this item.
*Your sanity must be greater than or equal to 22 to use this item.
*Your alignment must be greater than or equal to 500 to use this item.
*This item may be repaired 11 times.
The shroud seems to embrace the wearer, protecting them from harm. Flowing
in the wind while at rest, but encasing its wearer in an almost impenetrable
shell once attacked, it shimmers from the heavenly bodies imprinted upon it.
The bearer of this would be hard pressed to find its true origin since it
has no other discernible history other than the intricate patterns of stars
across its surface.


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: insulated unbreakable unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: a melted down candle from Lord Pumpkin
Affects hp by 153.
Affects damage by 4.
Alters knowledge of 'remove curse' by 10%.
Affects saving-paralysis by 6.
Affects align by -150.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 3 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective relic', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: no-auction insulated unbreakable unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: a tooth from Azathoth, a small strip of dwarf flesh
Affects hp by 153.
Increases vulnerability from rods-based attacks.
Affects accuracy by -2.
Affects damage by 4.
Alters knowledge of 'remove curse' by 10%.
Affects saving-paralysis by 9.
Affects saving-spell by 12.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 4 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: identified insulated unbreakable unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: the jawbone of a great white shark, the jawbone of a great white shark
Affects hp by 150.
Affects accuracy by -2.
Affects damage by 15.
Alters knowledge of 'remove curse' by 10%.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 4 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: insulated unbreakable unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: a melted down candle from Lord Pumpkin
Affects hp by 153.
Affects damage by 4.
Alters knowledge of 'remove curse' by 10%.
Affects saving-paralysis by 6.
Affects align by -150.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 3 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective relic', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: no-auction insulated unbreakable unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: a tooth from Azathoth, a small strip of dwarf flesh
Affects hp by 153.
Increases vulnerability from rods-based attacks.
Affects accuracy by -2.
Affects damage by 4.
Alters knowledge of 'remove curse' by 10%.
Affects saving-paralysis by 9.
Affects saving-spell by 12.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 4 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: identified insulated unbreakable unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: the jawbone of a great white shark, the jawbone of a great white shark
Affects hp by 150.
Affects accuracy by -2.
Affects damage by 15.
Alters knowledge of 'remove curse' by 10%.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 4 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: identified insulated unbreakable elsewhere unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: the jawbone of a great white shark, the jawbone of a great white shark
Affects hp by 150.
Affects accuracy by -2.
Affects damage by 15.
Alters knowledge of 'remove curse' by 10%.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 4 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystal neckguard' is type jewelry, alignment 0, made of crystal,
has keywords 'snug fitting guard crystal neckguard protective', equipped around the neck.
This item weighs 0 stones and 18 pebbles, and is valued at 52,450 gp.
This level 241 Item has the attributes: insulated unbreakable unique
A crystal neckguard is in excellent condition.
Relic(s) bound to this item: a melted down candle from Lord Pumpkin
Affects hp by 153.
Affects damage by 4.
Alters knowledge of 'remove curse' by 10%.
Affects saving-paralysis by 6.
Affects align by -150.
*Your archon-level must be greater than or equal to 125 to use this item.
*Your hp must be greater than or equal to 3000 to use this item.
*This item may be repaired 3 times.
This neckguard is made of a very hard quartz, segmented in small bits for
maximum flexibility. While it would not prevent its wearer from all injury,
it would prevent a slash or jab to the throat resulting in death, instead
giving just a knock to the ground and a hefty bruise. However, this
neckguard's very existence is questionable, once its origin is realized.
Why does a crab made of quartz need protection?


Item 'a crystalline belt' is type clothing, alignment 0, made of crystal,
has keywords 'crystalline belt thin flexible strips', equipped around the waist.
This item weighs 0 stones and 25 pebbles, and is valued at 51,300 gp.
This level 241 Item has the attributes: insulated unbreakable
A crystalline belt is in fair shape.
Relic(s) bound to this item: a tattooed bit of dwarven flesh
Affects saving-spell by 15.
Affects saving-petri by 2.
Increases vulnerability from light-based attacks.
Alters knowledge of 'room shield' by 10%.
*Your archon-level must be greater than or equal to 109 to use this item.
*Your knowledge must be greater than or equal to 20 to use this item.
*Your class must be something other than druid to use this item.
*This item may be repaired 4 times.
This belt has strange magical properties associated with it, How this
belt came to be created, or why it has such a complex assortment of
enchantments is a mystery, but it's definitely the creation of a powerful
entity. The Kells have excellent organization, impressive transportative
powers, and beyond that, not much greater visible might. However, the
equipment on their commander dispels those myths. Could it be that the
Kells are more powerful than previously imagined?


Item 'a crystalline belt' is type clothing, alignment 0, made of crystal,
has keywords 'crystalline belt thin flexible strips', equipped around the waist.
This item weighs 0 stones and 26 pebbles, and is valued at 51,300 gp.
This level 241 Item has the attributes: insulated unbreakable
A crystalline belt is slightly worn.
Relic(s) bound to this item: a small strip of dwarf flesh
Affects saving-spell by 17.
Affects saving-petri by 1.
Alters knowledge of 'room shield' by 10%.
*Your archon-level must be greater than or equal to 109 to use this item.
*Your knowledge must be greater than or equal to 20 to use this item.
*Your class must be something other than druid to use this item.
*This item may be repaired 5 times.
This belt has strange magical properties associated with it, How this
belt came to be created, or why it has such a complex assortment of
enchantments is a mystery, but it's definitely the creation of a powerful
entity. The Kells have excellent organization, impressive transportative
powers, and beyond that, not much greater visible might. However, the
equipment on their commander dispels those myths. Could it be that the
Kells are more powerful than previously imagined?


Item 'a crystalline belt' is type clothing, alignment 0, made of crystal,
has keywords 'crystalline belt thin flexible strips', equipped around the waist.
This item weighs 0 stones and 26 pebbles, and is valued at 51,300 gp.
This level 241 Item has the attributes: insulated unbreakable
A crystalline belt is slightly worn.
Relic(s) bound to this item: a strand from a Destroyer's headband
Alters knowledge of 'room shield' by 10%.
Affects saving-spell by 8.
Affects damage by 12.
*Your archon-level must be greater than or equal to 109 to use this item.
*Your knowledge must be greater than or equal to 20 to use this item.
*Your class must be something other than druid to use this item.
*This item may be repaired 5 times.
This belt has strange magical properties associated with it, How this
belt came to be created, or why it has such a complex assortment of
enchantments is a mystery, but it's definitely the creation of a powerful
entity. The Kells have excellent organization, impressive transportative
powers, and beyond that, not much greater visible might. However, the
equipment on their commander dispels those myths. Could it be that the
Kells are more powerful than previously imagined?


Item 'a crystalline belt' is type clothing, alignment 0, made of crystal,
has keywords 'crystalline belt thin flexible strips', equipped around the waist.
This item weighs 0 stones and 26 pebbles, and is valued at 51,300 gp.
This level 241 Item has the attributes: insulated unbreakable
A crystalline belt is slightly worn.
Relic(s) bound to this item: Lady Bane's pustulent violet spellbook, Lady Bane's pustulent violet spellbook
Affects saving-petri by 1.
Alters knowledge of 'room shield' by 10%.
Affects saving-spell by 14.
Affects align by -150.
Affects spell-points by 100.
*Your archon-level must be greater than or equal to 109 to use this item.
*Your knowledge must be greater than or equal to 20 to use this item.
*Your class must be something other than druid to use this item.
*This item may be repaired 2 times.
This belt has strange magical properties associated with it, How this
belt came to be created, or why it has such a complex assortment of
enchantments is a mystery, but it's definitely the creation of a powerful
entity. The Kells have excellent organization, impressive transportative
powers, and beyond that, not much greater visible might. However, the
equipment on their commander dispels those myths. Could it be that the
Kells are more powerful than previously imagined?


Item 'a crystalline belt' is type clothing, alignment 0, made of crystal,
has keywords 'crystalline belt thin flexible strips', equipped around the waist.
This item weighs 0 stones and 25 pebbles, and is valued at 51,300 gp.
This level 241 Item has the attributes: insulated unbreakable
A crystalline belt is in fair shape.
Relic(s) bound to this item: a tattooed bit of dwarven flesh
Affects saving-spell by 15.
Affects saving-petri by 2.
Increases vulnerability from light-based attacks.
Alters knowledge of 'room shield' by 10%.
*Your archon-level must be greater than or equal to 109 to use this item.
*Your knowledge must be greater than or equal to 20 to use this item.
*Your class must be something other than druid to use this item.
*This item may be repaired 4 times.
This belt has strange magical properties associated with it, How this
belt came to be created, or why it has such a complex assortment of
enchantments is a mystery, but it's definitely the creation of a powerful
entity. The Kells have excellent organization, impressive transportative
powers, and beyond that, not much greater visible might. However, the
equipment on their commander dispels those myths. Could it be that the
Kells are more powerful than previously imagined?


Item 'a dracon-shaped admantite Maximillian helm' is type transmitter, alignment -500, made of unknown-alloy,
has keywords 'sunburst insignia alloy helm', equipped over the head.
This item weighs 0 stones and 43 pebbles, and is valued at 48,800 gp.
This level 241 Item has the attributes: enforce-level no-sac no-auction insulated no-save no-rent vanish-if-dropped
A dracon-shaped admantite Maximillian helm is in excellent condition.
Relic(s) bound to this item: a perfectly-preserved funeral rose, a stone of the demigods
Affects damage by 19.
Affects ar-head by 61.
Affects personality by 2.
Affects align by 50.
Affects saving-spell by 6.
Affects hp by 40.
*This item may be repaired 5 times.
This helm is rather heavy, and crafted of an unusual metal alloy the
likes of which you have never experienced. A gold-filled engraving designed
to represent a sunburst adorns the forehead of the helm. Instead of being
smooth, the inside of the helm is covered in strange crisscrossing lines of
metallic paint that vaguely remind you of magical sigils used in the
evocation of demons.


Item 'a faerie's fetish' is type jewelry, alignment 200, made of energy,
has keywords 'faerie fetish wrist guard', equipped on the wrist.
This item weighs 0 stones and 10 pebbles, and is valued at 52,500 gp.
This level 230 Item has the attributes: blessed insulated no-dispel unique
A faerie's fetish is in excellent condition.
Relic(s) bound to this item: a stone of the demigods, a stone of the demigods, a stone of the demigods
Affects damage-feed by 50.
Affects sp-regen by 10.
Affects stamina-regen by 10.
Alters knowledge of 'glamour' by 50%.
Affects damage by 24.
Affects hp by 120.
Casts the level 110 spell, 'haste'.
*Your archon-level must be greater than or equal to 155 to use this item.
*This item may be repaired 2 times.
This is part of the 'Shame of the Faerie Regents' set.
- Item 'a fey's fetish'
- Item 'a fey's wristguard'
- Item 'a wristguard belonging to a fey'
- Item 'a fey's wrist guard'
- Item 'the wristguard of a fey'
- Item 'the wrist guard of a fey'
- Item 'a fey's favorite fetish'
- Item 'the favorite fetish of a fey'
- Item 'a faerie fetish'
- Item 'a faerie's fetish'
Affects hp by -350 (Requires 2 items).
Affects spell-points by -350 (Requires 2 items).
Affects stamina by -350 (Requires 2 items).
You see a curious band of energy glowing brilliantly, enshrouding the
room with shades of blue, white and green. A comforting warmth spreads
through your system as the colored lights touch your skin, gently washing
away the fatigue. A remnant of the old age, this item was created by
concentrating the energies that float around the faerie plane to enhance the
wearer's magical abilities.


Item 'a helm crafted of an unknown alloy' is type transmitter, alignment -500, made of unknown-alloy,
has keywords 'sunburst insignia alloy helm', equipped over the head.
This item weighs 0 stones and 46 pebbles, and is valued at 48,800 gp.
This level 241 Item has the attributes: enforce-level no-sac no-auction insulated no-save no-rent vanish-if-dropped
A helm crafted of an unknown alloy is in excellent condition.
Relic(s) bound to this item: the jawbone of a great white shark, the powdered jawbone of a great white shark
Affects accuracy by 3.
Affects damage by 20.
Affects ar-head by 61.
*This item may be repaired 2 times.
This helm is rather heavy, and crafted of an unusual metal alloy the
likes of which you have never experienced. A gold-filled engraving designed
to represent a sunburst adorns the forehead of the helm. Instead of being
smooth, the inside of the helm is covered in strange crisscrossing lines of
metallic paint that vaguely remind you of magical sigils used in the
evocation of demons.


Item 'a helm crafted of an unknown alloy' is type transmitter, alignment -500, made of unknown-alloy,
has keywords 'sunburst insignia alloy helm', equipped over the head.
This item weighs 0 stones and 45 pebbles, and is valued at 48,800 gp.
This level 241 Item has the attributes: enforce-level no-sac no-auction insulated no-save no-rent vanish-if-dropped
A helm crafted of an unknown alloy is in excellent condition.
Relic(s) bound to this item: a shard of bone from a priest of Maradas, a bobble from the Court Jester's cap
Affects accuracy by 6.
Affects damage by 12.
Affects ar-head by 61.
Affects stamina by 35.
Affects agility by 6.
*This item may be repaired 2 times.
This helm is rather heavy, and crafted of an unusual metal alloy the
likes of which you have never experienced. A gold-filled engraving designed
to represent a sunburst adorns the forehead of the helm. Instead of being
smooth, the inside of the helm is covered in strange crisscrossing lines of
metallic paint that vaguely remind you of magical sigils used in the
evocation of demons.


Item 'a helm crafted of an unknown alloy' is type transmitter, alignment -500, made of unknown-alloy,
has keywords 'sunburst insignia alloy helm', equipped over the head.
This item weighs 0 stones and 45 pebbles, and is valued at 48,800 gp.
This level 241 Item has the attributes: enforce-level no-sac no-auction insulated no-save no-rent vanish-if-dropped
A helm crafted of an unknown alloy is in excellent condition.
Relic(s) bound to this item: a shard of bone from a priest of Maradas, a bobble from the Court Jester's cap
Affects accuracy by 6.
Affects damage by 12.
Affects ar-head by 61.
Affects stamina by 35.
Affects agility by 6.
*This item may be repaired 2 times.
This helm is rather heavy, and crafted of an unusual metal alloy the
likes of which you have never experienced. A gold-filled engraving designed
to represent a sunburst adorns the forehead of the helm. Instead of being
smooth, the inside of the helm is covered in strange crisscrossing lines of
metallic paint that vaguely remind you of magical sigils used in the
evocation of demons.

Item 'a helm crafted of an unknown alloy' is type transmitter, alignment -500, made of unknown-alloy,
has keywords 'sunburst insignia alloy helm', equipped over the head.
This item weighs 0 stones and 46 pebbles, and is valued at 48,800 gp.
This level 241 Item has the attributes: enforce-level no-sac no-auction insulated no-save no-rent vanish-if-dropped
A helm crafted of an unknown alloy is in excellent condition.
Relic(s) bound to this item: the jawbone of a great white shark, the powdered jawbone of a great white shark
Affects accuracy by 3.
Affects damage by 20.
Affects ar-head by 61.
*This item may be repaired 2 times.
This helm is rather heavy, and crafted of an unusual metal alloy the
likes of which you have never experienced. A gold-filled engraving designed
to represent a sunburst adorns the forehead of the helm. Instead of being
smooth, the inside of the helm is covered in strange crisscrossing lines of
metallic paint that vaguely remind you of magical sigils used in the
evocation of demons.


Item 'a pair of moonstone gauntlets' is type armor, alignment -100, made of steel,
has keywords 'pair moonstone gauntlets stone steel', equipped on the hands.
This item weighs 0 stones and 26 pebbles, and is valued at 53,900 gp.
This level 237 Item has the attributes: insulated unbreakable magic-resistant no-rent
A pair of moonstone gauntlets is in fair shape.
Armor resistance is 11 pierce, 11 bash, 11 slash, and 11 exotic.
Relic(s) bound to this item: a magical coin, a shard of bone from a priest of Vandyne
Affects accuracy by 9.
Affects spell-points by 30.
Affects ar-torso by 4.
Affects hp by 30.
*This item may be repaired 29 times.
Actually, these are not really moonstone gauntlets. They simply used to be
moonstone gauntlets. It looks as though the moonstones, inset to confer
their magical powers to the wearer, have been torn out of their steel
bindings. While this makes them much less useful for now, they could become
much more powerful in the future, by placing other artifacts or holy relics
into the bindings.
+++ a pair of moonstone gauntlets have, at random, a chance to toggle
between being dispellable and not, at a rate of 1%.


Item 'a pair of moonstone gauntlets' is type armor, alignment -100, made of steel,
has keywords 'pair moonstone gauntlets stone steel', equipped on the hands.
This item weighs 0 stones and 24 pebbles, and is valued at 53,900 gp.
This level 237 Item has the attributes: insulated unbreakable magic-resistant
A pair of moonstone gauntlets is heavily worn.
Armor resistance is 11 pierce, 11 bash, 11 slash, and 11 exotic.
Affects damage by 2.
Affects saving-petri by 3.
*This item may be repaired 8 times.
Actually, these are not really moonstone gauntlets. They simply used to
be moonstone gauntlets. It looks as though the moonstones, inset to confer
their magical powers to the wearer, have been torn out of their steel
bindings. While this makes them much less useful for now, they could become
much more powerful in the future, by placing other artifacts or holy relics
into the bindings.


Item 'a pair of moonstone gauntlets' is type armor, alignment -100, made of steel,
has keywords 'pair moonstone gauntlets stone steel', equipped on the hands.
This item weighs 0 stones and 26 pebbles, and is valued at 53,900 gp.
This level 237 Item has the attributes: insulated unbreakable magic-resistant no-rent
A pair of moonstone gauntlets is in excellent condition.
Armor resistance is 11 pierce, 11 bash, 11 slash, and 11 exotic.
Relic(s) bound to this item: a static charged piece of red amber
Affects age by 27.
*This item may be repaired 30 times.
Actually, these are not really moonstone gauntlets. They simply used to be
moonstone gauntlets. It looks as though the moonstones, inset to confer
their magical powers to the wearer, have been torn out of their steel
bindings. While this makes them much less useful for now, they could become
much more powerful in the future, by placing other artifacts or holy relics
into the bindings.
+++ a pair of moonstone gauntlets have, at random, a chance to toggle
between being dispellable and not, at a rate of 1%.


Item 'Grandmistress Tashimitia's soul' is type armor, alignment -900, made of energy,
has keywords 'Grandmistress Tashimitias soul', equipped about the body.
This item weighs 0 stones and 40 pebbles, and is valued at 30,050 gp.
This level 120 Item has the attributes: identified invis insulated wont-fuse will-float level-adjusted
Grandmistress Tashimitia's soul looks well used.
Armor resistance is 14 pierce, 13 bash, 11 slash, and 11 exotic.
Relic(s) bound to this item: a lock of mountain giant hair, a bloodstone of an archmage, a bloodstone of an archmage, a lock of hill giant hair, a shard of bone from a priest of Vandyne
Affects strength by 6.
Affects agility by 6.
Affects knowledge by 6.
Affects wisdom by 6.
Affects vitality by 6.
Affects luck by 6.
Affects courage by 6.
Affects sanity by 6.
Affects personality by 6.
Affects hp by 506.
Affects ar by 5.
Affects spell-points by 286.
Affects ar-torso by 4.
*Your hardcore-incarnations must be greater than or equal to 1 to use this item.
*Your level must be greater than or equal to 96 to use this item.
*This item may be repaired 3 times.
It is a clump of some arcane matter. It is constantly changing shape and
strongly resembles a light gray cloud. It's surface yields to your touch,
wrapping itself around your hand and arm, but you cannot feel it. It does
not follow your hand when you withdraw it and it floats where you leave it,
as if gravity does not exist for it.


Item 'Kezathin's toolbelt' is type clothing, alignment 300, made of leather,
has keywords 'kezathins tinkers toolbelt belt', equipped around the waist.
This item weighs 0 stones and 22 pebbles, and is valued at 46,000 gp.
This level 220 Item has the attributes: insulated
Kezathin's toolbelt is in excellent condition.
Relic(s) bound to this item: a shard of bone from a priest of Vandyne, a shard of bone from a priest of Vandyne
Affects luck by 1.
Affects spell-points by 60.
Affects ar-torso by 9.
Affects hp by 60.
*Your The Mark of Creativity must be equal to True to use this item.
*Your wisdom must be greater than or equal to 19 to use this item.
*This item may be repaired 4 times.
This toolbelt is held together by the strong leather thongs that make it
so valuable. It can be used to hold almost anything, and knowing Kezathin,
at some point, it probably has. Pockets and compartments of all size and
nature cover its surface, which wraps its way around the waist, allowing for
all sorts of additions and attachments.


Item 'the angelic cameo of saintly blessing' is type jewelry, alignment 0, made of meteorite,
has keywords 'broken cameo ring abandoned angelic cameo saintly blessing'.
This item weighs 0 stones and 18 pebbles, and is valued at 51,300 gp.
This level 241 Item has the attributes: blessed no-auction insulated wont-fuse unbreakable nodecay magic-resistant no-dispel will-float unique
The angelic cameo of saintly blessing is in excellent condition.
This item has a default lifespan of 360 days and will expire on Sun May 1 20:49:54 2011.
Relic(s) bound to this item: a small white skull, a large white skull
Affects ar by -2.
Affects align by 350.
*Your alignment must be greater than or equal to 500 to use this item.
*Your The Mark of Passion must be equal to True to use this item.
*Your personality must be greater than or equal to 18 to use this item.
*This item may be repaired 5 times and renewed 4 times.
A portrait of an attractive young woman in ivory is delicately attached
to this cameo. Unfortunately, the circular ring part is broken, preventing
it from being worn. It can still be held, but that is more inconvenient and
much less aesthetically appealling than showing it off on your finger. On
the back are three holes, whose presence is curious at best.


Item 'the angelic gloves of saintly blessing' is type armor, alignment -100, made of steel,
has keywords 'pair moonstone gauntlets stone steel gloves saintly angelic gauntlets', equipped on the hands.
This item weighs 0 stones and 26 pebbles, and is valued at 53,900 gp.
This level 237 Item has the attributes: no-auction insulated unbreakable magic-resistant no-rent
The angelic gloves of saintly blessing is in excellent condition.
Armor resistance is 11 pierce, 11 bash, 11 slash, and 11 exotic.
Relic(s) bound to this item: a small white skull, a small white skull
Affects align by 597.
*This item may be repaired 30 times.
Actually, these are not really moonstone gauntlets. They simply used to be
moonstone gauntlets. It looks as though the moonstones, inset to confer
their magical powers to the wearer, have been torn out of their steel
bindings. While this makes them much less useful for now, they could become
much more powerful in the future, by placing other artifacts or holy relics
into the bindings.
+++ a pair of moonstone gauntlets have, at random, a chance to toggle
between being dispellable and not, at a rate of 1%.

#2 Chaosfire

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Posted 29 October 2010 - 01:10 PM

Those items were created and payed for under the simple premise that those were indeed the stats that they had. They lose almost the entirety of their value if they are simply converted to their new-stat equivalents. I do not disagree with them being updated, but I find it absurd to do so without giving out fair reimbursement, and simply returning the new stat versions is not in any way fair.

#3 Blarfy

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Posted 29 October 2010 - 01:10 PM

now time to rid relics. thanks

#4 Thaen

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Posted 29 October 2010 - 01:11 PM

This idea in general is a good one.

Some key examples of relics, such as funeral rose, priest of vandyne shards and the demigod stone shouldn't have ever been one slot.

Old stat or not, it'd be nice if the stat weights were further balanced.

Another good idea I saw proposed before is that relics are given sets. If you have 5 relics, of any kind, equipped at any moment, it'll start lowering stats such as attributes, saves or damage.

That way people will have to start strategically picking relics and not just throwing the best cookie cutters in there.

#5 Csia

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Posted 29 October 2010 - 01:13 PM

If you support this eq existing, please present me with an argument in favor of this:

Item 'a faerie's fetish' is type jewelry, alignment 200, made of energy,
has keywords 'faerie fetish wrist guard', equipped on the wrist.
This item weighs 0 stones and 10 pebbles, and is valued at 52,500 gp.
This level 230 Item has the attributes: blessed insulated no-dispel unique
A faerie's fetish is in excellent condition.
Relic(s) bound to this item: a stone of the demigods, a stone of the demigods, a stone of the demigods
Affects damage-feed by 50.
Affects sp-regen by 10.
Affects stamina-regen by 10.
Alters knowledge of 'glamour' by 50%.
Affects damage by 24.
Affects hp by 120.
Casts the level 110 spell, 'haste'.
*Your archon-level must be greater than or equal to 155 to use this item.
*This item may be repaired 2 times.


I'm serious, I want to see you honestly argue that this is ok. You had years of benefit of overpowered relics, you couldn't honestly thing it was going to last forever. Time to pay the piper.

#6 Kaczia

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Posted 29 October 2010 - 01:25 PM

One of the items listed is in my possession, and I fully support this change. It will help to even out and balance the player base. One of the major problems, which is brought up frequently in other threads, is that "new" players just don't compare to older players (in terms of gear) - I think about it like the haves vs have-nots. Sure, a new player can work really hard to make millions of gold to pay for one of these OS pieces. But your average new player doesn't do that, or doesn't even know these exist (thank you for sharing them Duende.)

Long as Duende sends me back 2 Vandy Shards, be them 2 slots, I don't care - and he said on pktalk that he would be doing that. I think it's fair compensation for the greater good of the game. I'm willing to sacrifice my OP piece of equipment to help the game move forward and away from stagnation.

Also, as I mentioned on troll earlier and Duende confirmed, more relic slotted gear choices, appearing well in advance of the timers on the relics, would help in giving more balanced differentiation and the ability to re-use these relics in new and interesting ways. Good change. :clap:

Also, as an aside - how much of this gear just sits and rots in trunks anyway?

#7 Duende

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Posted 29 October 2010 - 01:26 PM

Some key examples of relics, such as funeral rose, priest of vandyne shards and the demigod stone shouldn't have ever been one slot.

Old stat or not, it'd be nice if the stat weights were further balanced.



I concur, and do intend to, but this is a multi-step process and the big birds have to be killed first.

#8 Havoc

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Posted 29 October 2010 - 01:59 PM

Sounds good, I look forward to watching this unfold.

#9 Vassago

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Posted 29 October 2010 - 02:05 PM

I think the issue is the difference between the inherent value of the items as they were, which is to say overpowered, and the new value of the items, which will probably be significantly less, because they are no longer overpowered.

On one hand you can argue that you've had years of use of said overpowered items, and that itself has value, so whatever inherent value is lost, that time period of use where, presumably, you gained other items and crass lucre, made up for it. In fact, the reason you were ABLE to get the millions of gold to buy said items would most assuredly have been boosted by obtaining such items, so it becomes a circular situation.

If you have items you just bought and have never used, that time of reimbursement for the original investment never happened, so the investment would be essentially lost. But, again, the item itself is unbalanced and you knew that when you bought it, and that the likelihood of it persisting in the game, when the item in its unbalanced state wasn't available anymore and thus it was an oldstat unbalanced item, was small.

We've corrected such imbalances before, and have mentioned several times we know we need to/will eventually do something about oldstat unbalanced items, so it's not like we haven't been clear about our intentions. The reason we haven't done it yet is because it involves a lot of moving parts and it's difficult to convert old systems to new/updated systems that are significantly different.

Obviously we can't reimburse the values that were paid for them, since that is wildly subjective as well as just offsetting the imbalance that we're trying to remove. The question is - do you want the game to be more fair for everyone, and give new players a chance against older players, or are you focused on what benefits you, regardless of the impact it has on the rest of the game? There are some players who will have to bite the bullet on this one, for the good of the game.

#10 Bahamutt

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Posted 29 October 2010 - 02:14 PM

I don't see why this is being done so soon after flinging palpatating fists of Theoorn everywhere. are those being changed as well? You wanna change relics bought with gold, or, in some cases, earned? Ok, but what about those relics? they were purchased with RU, which means that somebody or somebodies, had paid actual money to have, and now, you're either altering said item for the worse, or youre MAKING it the next cookie-cutter. Bravo...

#11 Vassago

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Posted 29 October 2010 - 02:19 PM

Those aren't considered unbalanced relics.

#12 Duende

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Posted 29 October 2010 - 02:19 PM

Theoorn fists are not being altered.

#13 Valiance

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Posted 29 October 2010 - 02:26 PM

Relics aren't being changed. They already were changed. People took advantage of bugged mechanics to make exorbitantly powerful items.

My understanding is that these items should not have existed in the first place, and this will now be addressed.

I'm interested in seeing what all this opens up in terms of making relics more accessible to everyone.

#14 Alyce

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Posted 29 October 2010 - 02:36 PM

It isn't evident to me how this is supposed to "fix" anything. Why must a solution be enacted that penalizes some of your most loyal and dedicated players? Alot of players spent a great deal of time, effort, gold and RU to acquire the relics we have. We used the mechanics built into the game and we didn't cheat. If someone abused a bug to make overpowered relics, they should have been dealt with (the player and the relics bugged)at the moment of supposed abuse.
This impacts more people than just the "relic hoarders" everyone seems so willing to sacrifice for the "greater good." I personally know many many players who have bought relics that are being screwed too. An entire market within the game is being done away with. Whats next? more eggs? I <3 <3 <3 <3 this game, and have for a decade or more. Prior to these recent changes, I had every intent of pursuing 241:241... I'm only 10% of the way there. It kills me knowing that things I planned on using for the remaining 90% of the game are just being annihilated. At what point can the higher level player base expect some actual stability in this game? At what point can we rest assured that the things we have spent thousands of hours of our lives working for arent going to just expire and vanish out from underneath us? Or be devalued and manipulated for "the greater good..." There are clearly a dozen of those svs belts, and theres an evident market for the buying/reselling of those items. All we want is the right to build our fortunes, however we decide, in a legal, fair manner. Every member of the game today has access, if they chose to work hard enough, to every item in the game. How else would players still have OS, nodecay yourban souls? Whats the point of regulating the economy if nobody is allowed to amass a collection/empire? This degree of massive manipulation of the system is simply not fair.

#15 Havoc

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Posted 29 October 2010 - 02:47 PM

The only stable medium of exchange in this game is gold. That's the way it should be. If you want to build a fortune for whatever reason, fine, go ahead. It's just a bad idea to expect to be able to keep doing it with items that largely determine game balance. If you choose to play a market like this, don't bitch when it crashes because it wasn't stable to begin with and you know it.

Sorry for your massive financial loss, but them's the breaks.

#16 Valiance

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Posted 29 October 2010 - 02:49 PM

Next you'll be whining that you should be reimbursed all the money you spent on RU when the game, which you thought would last forever, reaches it's final days.

Saying you put a lot of time and money into relics isn't an argument for anything. I'm sorry you put all your eggs into one basket. Sucks to be you.

#17 Chaosfire

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Posted 29 October 2010 - 02:50 PM

It should also be pointed out that Duende claims that relics combining without adding slots was a bug.

THIS WAS NOT EMPHASIZED IN THE 5 YEARS OF WHICH IT OCCURED PRIOR TO THIS POINT.

There was no reason whatsoever to believe that the relics were bugged when created, and for almost a 5 year span, nothing was done. It is beyond absurd to simply say "too bad" to the people that invested in them during this time. If it was an administrative error, fine, I honestly don't care, but it's insane to simply screw the people who were involved especially when they are not in any way at fault.

#18 Csia

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Posted 29 October 2010 - 02:58 PM

Look, I'm going to be honest with how this works. I enjoy finding unbalanced game dynamics and exploiting them when I can. That's what makes the game fun for me, it's a big puzzle I can solve. But, I don't for a second think that the bugged game mechanics I exploit are that way by design, and I generally try to get them changed. Here's an example:

CLAN 110: Man, I wonder if magnetic field removes weapons from mobs?
me: Hm, lets try it on blademaster, if it did that would make that run way easy.

Whoa, whaddayaknow, magnetic field does remove weapons from mobs, and made Blademaster cake. We kill it two or three times, then:

me to Duende: Duende, you know magnetic field removes weapons from mobs? Could make some runs like Blademaster, Battlerager, etc really easy. Might want to look into it.

I get mine in the form of two or three easy Blademaster pops, and I fully expect for the game mechanic that is almost certainly not by design to get changed. To throw a big fit when magnetic field got changed to not disarm mobs would be retarded, because anyone with half a brain could see that magnetic field was not supposed to be an instant win against mobs with weapons.

There are two options here, either you were too dumb to realize that the eq you were buying/making was grossly overpowered and you're an idiot, or you don't care that you posses some absurdly overpowered eq because you're selfish and greedy. Either way, I have no sympathy what so ever for your actions. These sorts of imbalances have existed for -years-, you have had plenty of time to get value out of those items.

That all being said, no one so far has told me, honestly how their +24 damage bracelet is good for the game. Look at what this change is enacting: the relic values are being depressed and relics are getting out of the trunks of 2-3 people and into the hands of people who will actually use them across the player base. You're going to have to have a pretty convincing argument to make me think this is a bad thing.

#19 Vassago

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Posted 29 October 2010 - 03:02 PM

Read my post, I think I already addressed all of your points, albeit with much less dramatic wording.

You're talking about a goal to obtain an oldstat reliced/overpowered item, and achieving that goal, and then having the item removed and replaced with the current equivalent, which takes away the advantage it gives you (see my previous post for my thoughts on inherent value).

All the things you obtained with the overpowered reliced item are still there. It's the item itself that is being rebalanced.

It creates this self-sustaining cycle - the only people who can become the elite at the top, are the current elite. They use their power and influence to raise up certain people or alts, but they're the only ones who can get there. Making it next-to impossible for a novice, starting out, with no alts, to get to where they are today. So yeah, you can keep the spot you have at the top and keep pushing other people off the hill, and eventually less and less people will be there to try to push you off, until you are alone up there and turn into a skeleton and birds poop on you.

#20 Chaosfire

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Posted 29 October 2010 - 03:03 PM

The demigods were not OS, anyone with the determination to make one of those bracelets could have, and quite frankly, that 24 damage pales in comparison to your ability to reduce my damage output to a single attack per round, that 24 damage quickly becomes a joke.

#21 Vassago

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Posted 29 October 2010 - 03:09 PM

Going with the king of the hill metaphor - it's like, when you become king of the hill, you surround the hill with razorwire, alligators, acid pits, and lasers. So no one can get up there again. It makes other people not want to bother trying to become king of the hill, because it's next to impossible, with the alligators and lasers and such. So you've got yours, yeah, but it removes the drive for the other people who are trying to play the game since the task is so insurmountable.

#22 Chaosfire

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Posted 29 October 2010 - 03:13 PM

I don't mind seeing the lasers/razerwire/fencing removed, I do mind if I am not properly compensated for it, and simply giving the new versions of it is neither fair nor reasonable to the people who put time and money into obtaining them.

#23 Vassago

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Posted 29 October 2010 - 03:15 PM

Yeah, but as I mentioned, we can't just replace what you had, because that will just offset the solution and thus make the whole exercise pointless. You have a lot of stuff you got using this system, you still keep that.

#24 Duende

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Posted 29 October 2010 - 03:17 PM

(From Chaosfire):
I don't mind seeing the lasers/razerwire/fencing removed, I do mind if I am not properly compensated for it, and simply giving the new versions of it is neither fair nor reasonable to the people who put time and money into obtaining them.



(From Chaosfire):
Chaosfire@#troll: set me to level 165, give me 50m, flexing armbands, and a full set of raymatus arts. Problem solved



when your solution to being reimbursed for extremely unbalanced retardation is extremely unbalanced retardation, you get nothing. reasonable requests may be entertained; selfish idiocy will be rejected.

#25 Chaosfire

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Posted 29 October 2010 - 03:18 PM

It does not offset the solution; I wouldn't be receiving anything OS that could no longer be obtained, which should be the ultimate goal of this exercise.