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Quest #32034: Got a Match?


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#1 Izayoi

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Posted 26 May 2013 - 04:24 PM

No, I don't.

+++This quest requires you to use the skill Strike A Match to complete
a special phase.  If you do not have access to this skill at this time, you
can turn in the incomplete quest at no penalty. 
Upon successful completion of this quest you can receive:
*Up to 65 quest points, 6 practice points, 0 archon points,
5 build points, 0 piety, and 5,000 gold pieces.
You have 424 Alyrian minutes remaining to complete this quest.
Got A Match? consists of:
Phase 1: *Journey to In Front of a Trailer.
Phase 2: *Visit a vagrant prestidigitator.
Phase 3: *Recover a large torch.
Phase 4: *Recover a vial of lamp oil.
[b]Phase 5: Use 'Strike A Match' against a stable worker.[/b]
Phase 6: (Hidden until previous goal is completed)


Trial 1:

A Small Stone Path                                     -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

  You are walking on a small stone path leading away from the Castle
Courtyard.  The air is quieter here, and smells slightly musky.  There are
some small shrubs to the sides of the path, lending a bit of green into the
scenery.  The path continues westward.  
One of the stable workers is here, leading a large horse.

(Mount: 2519st)
[*]<3476hp 3219sp 2868st> 
You consume a torch in a sudden blaze, engulfing a stable worker in an inferno.
A stable worker begins attacking you!
A stable worker is vomiting blood.

(Mount: 2526st)
[*]<3476hp 3169sp 2842st> 
You are smashed on the arm by a stable worker's bash causing infinitesimal damage.
A stable worker is harmed on the torso with your enchanted arrow causing lethal damage.
A stable worker has been slain!
Your blood freezes as you hear a stable worker's death cry.
You receive 0 archon points.
A stable worker collapses lifeless to the ground.
The severed head of a stable worker falls to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a stable worker.


Trial 2:

You consume a large torch in a sudden blaze, engulfing a stable worker in an inferno.
A stable worker begins attacking you!
A stable worker is vomiting blood.

(Mount: 2521st)
[*]<3476hp 3201sp 2883st> 
You are smashed on the arm by a stable worker's bash causing infinitesimal damage.
Your lead-tipped arrow sinks into a stable worker's left buttock, subjecting him to your inspired hatred!
A stable worker is harmed on the torso with your enchanted arrow causing lethal damage.
A stable worker has been slain!
Your blood freezes as you hear a stable worker's death cry.
You receive 0 archon points.
A stable worker collapses lifeless to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a stable worker.


Trial 3 (1 hit kill):

A vial of lamp oil is not a light.
You fling a burning match at a stable worker, burning him.
A stable worker has been slain!
A stable worker is consumed in a massive pyre, leaving only ashes.
Your blood freezes as you hear a stable worker's death cry.
You receive 0 archon points.
A stable worker collapses lifeless to the ground.
The severed arm of a stable worker falls to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a stable worker.
A stable worker stops following a stable worker.
A stable worker's formation has been disbanded.


As you can see, none of the match strikes registered for this quest.

#2 Romus

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Posted 26 May 2013 - 06:26 PM

Try being visible when you do it.

#3 Scrooge

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Posted 29 May 2013 - 11:11 PM

Also try doing it while the city sleeps.

#4 Isra

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Posted 21 September 2013 - 10:00 AM

i'm having the same problem currently.

i've tried vis. i've verified i'm fighting the stable workers and not *young* stable workers. it's not working for me either.

i figured i was fighting the wrong mob, but annwn doesn't show any others w/ the same name.

has anyone looked at this yet?





[AWAY]<1640hp 2137sp 1362st> This quest [32034] is called 'Got A Match?',
for Adventurers levels 60 to 250.
Lord Vashir is the master in charge of this quest.
I am glad you have come to me today. I have need of a thief. I was placing
a rather large wager on a horse. I had inside information but was hustled
by one of the trainers. I want you to send a message to them by starting a
fire in the stables in Rune Castle. Before doing this research a useful
skill. You can use a lighted fuel source to set your opponent on fire by
STRIKING A MATCH. Visit a Vagrant Prestidigitator in the Gypsy Village
in the Sigilian Underground for training. Then pick up some supplies. Buy
a couple large torches from the general store. The large ones are perfect
for starting fires, but you will need a bigger fuel source. Some oil should
do nicely. Finally, travel to the stables and start the fire using the oil
and torch. If you encounter anyone along the way, put the training you just
got to use. Remember, striking a lit object will burn it up completely to
do damage. Remember to not burn up all your torches before you set the
fire.

+++This quest requires you to use the skill Strike A Match to complete
a special phase. If you do not have access to this skill at this time, you
can turn in the incomplete quest at no penalty.
Upon successful completion of this quest you can receive:
*Up to 65 quest points, 6 practice points, 55,000 experience points,
5 build points, 0 piety, and 5,000 gold pieces.
You have 309 Alyrian minutes remaining to complete this quest.
Got A Match? consists of:
Phase 1: *Journey to In Front of a Trailer.
Phase 2: *Visit a vagrant prestidigitator.
Phase 3: *Recover a large torch.
Phase 4: *Recover a vial of lamp oil.
Phase 5: Use 'Strike A Match' against a stable worker.
Phase 6: (Hidden until previous goal is completed)

[AWAY]<1640hp 2151sp 1396st> You begin to, but you simply end up striking out.

[AWAY]<1640hp 2151sp 1396st> You begin to, but you simply end up striking out.

[AWAY]<1640hp 2151sp 1396st> You begin to, but you simply end up striking out.

[AWAY]<1640hp 2151sp 1396st> You consume a bright ball of light in a sudden blaze, engulfing a stable worker in an inferno.
A stable worker begins attacking you!
A stable worker is in terrible condition.

[AWAY]<1640hp 2097sp 1256st>
You are smashed on the head by a stable worker's bash causing slight damage.
A stable worker is smashed on the torso with your bash causing unbelievable damage.
A stable worker is smashed on the torso with your bash causing lethal damage.
A stable worker has been slain!
Your blood freezes as you hear a stable worker's death cry.
You receive 0 experience points.
A stable worker collapses lifeless to the ground.
The severed head of a stable worker falls to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a stable worker.

[AWAY]<1626hp 2097sp 1254st> But you're not fighting anyone!

[AWAY]<1626hp 2097sp 1254st>
A Small Stone Path - N -
(-------------------------------------------------) - <---(M)---> -
- S -

The small cobblestone path continues north and south here. Occasional
workers can be seen walking by. You can barely make out a small grass field
to the west, but the shrubs prevents you from heading that way. The
cobblestones are unevenly placed, with small weeds slowly breaking through
the ground at each corner.
Some drops of blood are on the ground.
The severed head of a stable worker is lying here.

[AWAY]<1626hp 2097sp 1254st>
A Small Stone Path - N -
(-------------------------------------------------) - <---(M)---> -
- S -

The small cobblestone path continues north and south here. Occasional
workers can be seen walking by. You can barely make out a small grass field
to the west, but the shrubs prevent you from heading that way. The
cobblestones are unevenly placed, with small weeds slowly breaking through
the ground at each corner.

[AWAY]<1628hp 2116sp 1307st>
A Small Stone Path - N -
(-------------------------------------------------) - <---(M)---> -
- S -

The small cobblestone path continues north and south here. Occasional
workers can be seen walking by. You can barely make out a small grass field
to the west, but the shrubs prevents you from heading that way. The
cobblestones are unevenly placed, with small weeds slowly breaking through
the ground at each corner.

[AWAY]<1628hp 2116sp 1306st>
A Turn in the Path - N -
(-------------------------------------------------) W <---(M)---> E
- - -

The small path here takes a turn to the north. You wonder where it might
be leading. Looking around, you take a deep breath of the fresh air, mixed
with the smell of green grass and animals. This spot is the perfect place
for a brisk morning walk.

[AWAY]<1628hp 2116sp 1305st>
A Small Stone Path - - -
(-------------------------------------------------) W <---(M)---> E
- - -

You are walking along a small cobblestone path inside the Runic Castle.
The atmosphere is quaint here, with an occasional worker walking along. The
musky scent of the air lingers here, mixed with the fresh smell of grass.
You barely make out a grass field of some sort to the north, but the shrubs
prevent you from heading that way. The path continues east and west.
One of the stable workers is here, leading a large horse.

[AWAY]<1628hp 2116sp 1304st> Leading a half-broken war horse, this stable worker is a skilled
horseman. He's been working in the Runic Stables all his life and now
spends his time training fighting steeds like the enormous beast he has at
the end of the lead. He nods at you in passing but busily continues on his
way, his attention held by the job he loves.
He is a human approximately 5'7" tall.
A stable worker is in good health.

[AWAY]<1628hp 2116sp 1304st> You begin to, but you simply end up striking out.

[AWAY]<1628hp 2116sp 1304st> You strike out.

[AWAY]<1628hp 2103sp 1234st> You begin to, but you simply end up striking out.

[AWAY]<1630hp 2122sp 1292st> You begin to, but you simply end up striking out.

[AWAY]<1630hp 2122sp 1292st> You consume a bright ball of light in a sudden blaze, engulfing a stable worker in an inferno.
A stable worker begins attacking you!
A stable worker is in terrible condition.

[AWAY]<1630hp 2068sp 1152st>
You are smashed on the head by a stable worker's bash causing slight damage.
A stable worker is smashed on the torso with your bash causing incredible damage.
A stable worker is smashed on the torso with your bash causing lethal damage.
A stable worker has been slain!
Your blood freezes as you hear a stable worker's death cry.
You receive 0 experience points.
A stable worker collapses lifeless to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a stable worker.

[AWAY]<1616hp 2068sp 1150st> [AWAY]<1616hp 2068sp 1150st>



#5 Isra

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Posted 21 September 2013 - 03:50 PM

could this be contributing to the brokenness? when i try to strike match in combat i get:

[*]<1688hp 2241sp 1466st> strike match ball giant
You can't concentrate enough to cast that spell!
A mountain giant has some significant wounds.

[*]<1688hp 2241sp 1466st>
A mountain giant dodges out of the way of your first attack.
A mountain giant is jabbed on the torso with your pierce causing moderate damage.
A mountain giant is jabbed on the torso with your pierce causing moderate damage.
A mountain giant is jabbed on the leg with your pierce causing middling damage.
A mountain giant fails to hit you with her first attack.
A mountain giant fails to hit you with her second attack.
A mountain giant has some very significant wounds and scratches.

[*]<1688hp 2241sp 1462st> strike match ball giant
You can't concentrate enough to cast that spell!
A mountain giant has some very significant wounds and scratches.





why does it think it's a spell? :X

#6 Esker

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Posted 22 September 2013 - 07:33 PM

I adjusted some of the checks on the NPC. It seems to work OK now, even with invis.

Raymatus' battle lantern: Not while you are wearing it.
You fling a burning match at a stable worker, burning him.
You have completed a part of your quest!
A stable worker has been slain!
A stable worker is consumed in a massive pyre, leaving only ashes.


#7 Bran

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Posted 24 September 2013 - 09:33 PM

Refer to the quest description for a hint if you are having difficulty.