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Enhanced Strength vs Minerals Invocation

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#1 Winterhart


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Posted 28 July 2013 - 04:24 AM

Why is Minerals Invocation much worse than Enhanced Strength?

Minerals Invocation is 2str at archon for 2 earth reags, and castable in combat with a not-quite-useful skill power unless you get a lot of weaken cast on you.

Enhanced strength is 3str at archon for 1 earth reag (or none for bards) with a potentially powerful skill power and the ability to increase items in the inventory by 5 and the weight carried by 10%.

There is no reason to use Minerals Invocation over Enhanced Strength if you have the option of them.

I request one of the following:
MI to give the same inventory modifications as Enhanced Strength.

MI to give +20% weight and no item amount modification.

Second one is a variation between the spells. First one is homogenization. Either way, please implement one or the other.

#2 Csia


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Posted 29 July 2013 - 02:30 AM

Why is heal different from earth invoke?
Why is ooze invoke different from stone skin?
Why is ice invoke different from shield different from forcefield?
Why is slow different from hinder?
Why is mesmerize different from web different from earth invoke?
Why is invoke fire different from sanctuary?

To answer your question directly, its weaker because it's castable in combat. If you haven't noticed, wizard and druid spells are complimentary. Almost always, if the wizard version is castable in combat, the druid version is not (and vise versa). This is true for haste, stone skin, sanctuary, etc.

Things are different to add variety. Embrace it.

#3 Winterhart


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Posted 29 July 2013 - 11:09 AM

Ah, I think I was misunderstood.

Each of the spells you mentioned function in a similar manner to their equivalents, Some weaker than others but they make up for that in ease-of-use.

However, Enhanced Strength gives two bonuses; that of bonus strength and that of additional inventory weight and size.

Minerals Invocation gives only strength.

This is my concern. I wouldn't mind even if Minerals Invocation gave only +1 strength at Archon, if the other affect was present.

#4 Sacho


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Posted 03 August 2013 - 01:34 PM

I think it should simply give 3 strength.

#5 Esker


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Posted 03 August 2013 - 05:45 PM

For now, it is slightly more effective and uses one less reagent. Special bonuses like those of enhanced strength are not possible at this time.

#6 Toothgnasher


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Posted 04 August 2013 - 07:10 AM

You point out that it can be cast in combat, whereas the other versions cannot, then you go on to ignore that as an advantage. What? Of course that is an advantage.