Infravision was an overloaded affect before, so it's been disambiguated into the 4(!) distinct affects that all provided identical functionality. In addition, for accessibility and novice reasons, we've added the ability to adapt to darkness in a room after ~30 seconds in a given room, so you can see without a light. The infravision changes are as follows:
sense-life spell
lets you see the presence of hiding people, and who they are 65% more frequently.
lets you see people in the dark.
'infravision' and its corresponding racial passive:
gives darkness adaptation much faster
'detect hidden' and its corresponding racial passive:
lets you survey in the dark
lets you see (Hidden) objects in the room(?)
lets you track in the dark
lets you see objects on the ground in the dark
lets you search in the dark
lets you dig in the dark
lets you scan in the dark
pense:
gives the ability to see and flee through concealed exits

Infravision/darkness changes
Started by
Duende
, Oct 31 2014 07:33 PM
5 replies to this topic
#1
Posted 31 October 2014 - 07:33 PM
#2
Posted 03 November 2014 - 05:22 PM
I like this.
Maybe it's more realistic if an adventurer looses his/her adaptation to darkness once enters a lit room instead of loose it in every room regardless of dark and light.
And when (s)he goes from a dark room (stayed for too long) to a lit room,(s)he has to re-adapt to light in the same way (s)he adapted to darkness.
Maybe it's more realistic if an adventurer looses his/her adaptation to darkness once enters a lit room instead of loose it in every room regardless of dark and light.
And when (s)he goes from a dark room (stayed for too long) to a lit room,(s)he has to re-adapt to light in the same way (s)he adapted to darkness.
#3
Posted 04 November 2014 - 02:33 AM
Ok. So, I must ask, because I'm having a bit of a "reading comprehension fail" for this.
before the change, my drow could see hiding thieves and whatnot, as dark gray "You detect a hidden creature" - and I could target them.
Now, however, all I see is a red line: "You detect the faint outline of something moving about" - and I can no longer detect them.
Now, the helpfile for drow mentions infravision as a racial, and I am to understand that one still has to practice it and cast it to get that benefit.
But.. racial sense-life is shown in my affects list. And I thought sense life gave you the dark gray hidden creature line, and infravision gives you the dark red "Faint outline" line.
Racial affects: sense-life detect-hidden
is my affects list wrong? am I no longer supposed to be able see the dark gray "You detect a hidden creature" line and be able to target them?
before the change, my drow could see hiding thieves and whatnot, as dark gray "You detect a hidden creature" - and I could target them.
Now, however, all I see is a red line: "You detect the faint outline of something moving about" - and I can no longer detect them.
Now, the helpfile for drow mentions infravision as a racial, and I am to understand that one still has to practice it and cast it to get that benefit.
But.. racial sense-life is shown in my affects list. And I thought sense life gave you the dark gray hidden creature line, and infravision gives you the dark red "Faint outline" line.
Racial affects: sense-life detect-hidden
is my affects list wrong? am I no longer supposed to be able see the dark gray "You detect a hidden creature" line and be able to target them?
#4
Posted 10 November 2014 - 11:46 PM
I just got what you were talking about. The issue is a logic error in the affects display; when it says you racially have sense-life, it should actually read that you have infrared. This has been fixed for reboot.
#5
Posted 16 November 2014 - 01:44 PM
Well.. seems we're after reboot and I'm experiencing the same issue. I don't see thieves in Sigil anymore.
Here is nice example where A member of the Dark Brotherhood just disappeared while starting attacking him..
pastebin link here
and was not able to see/attack him anymore..
Regarding help elf these racials I should have granted.. don't see sense-life tho..
Racial skills: |
* hide, infravision, one with the forest
--
So means this I have to practice sense-life ? I don't want prac something it will get fixed soon/changed in game and sense-life is a must...
Here is nice example where A member of the Dark Brotherhood just disappeared while starting attacking him..
pastebin link here
and was not able to see/attack him anymore..
Regarding help elf these racials I should have granted.. don't see sense-life tho..
Racial skills: |
* hide, infravision, one with the forest
--
So means this I have to practice sense-life ? I don't want prac something it will get fixed soon/changed in game and sense-life is a must...
#6
Posted 07 December 2014 - 10:42 PM
soo can somebody shed light on this ? - elf-ranger here.. Im missing the point..
-----
help elf
aff
help 'sense life'
help infravision
-----
help elf
[1030 ] ELF Elves are slightly shorter than humans, and have a much lighter build. They lack the strength and stamina of the larger races, but are far more agile, both in body and mind. Elves tend to make their homes deep within secluded forests, but always remain in touch with the world around them. The easiest way to recognize an elf is by their pointy ears. Because of their affinity with nature, Elves posses the ability to blend in with their surroundings, [b][u]can see in the dark[/u][/b], and are difficult to control through magic...
[b]Darkness[/b] ? ? ? (-OUT-Dig-(Hard)-----------------------------------) ? <-?-(M)-?-> ? ? ? ? [b]It is pitch black.[/b]
aff
You are affected by the following: Racial affects: [b][u]sense-life[/u][/b] detect-alignment * You are resistant to: wood. Spell: detect invisibility Lvl 29, mods none by 0. Spell: stone skin Lvl 40, mods ar by 2. Spell: levitation Lvl 30, mods none by 0. Spell: haste Lvl 30, mods attack-speed by 11. Spell: improved invisibilit Lvl 32, mods none by 0. Missing: sanctuary Total of 5 magical affects.
help 'sense life'
[1599 ] SENSE LIFE SPELL *Divination school (25% complexity) *Character (Self) target, 2 second cast time *Classes granted this spell: Wizard, Priest, [b][u]Ranger[/u][/b], Monk, Shaman (Herbalism) *Races granted this spell: (No player races) *Spell Points Required: 43 to 112
help infravision
[1524 ] INFRAVISION SPELL *Alteration school (30% complexity) *Character (Self) target, 2 second cast time *Classes granted this spell: Wizard, [b][u]Ranger[/u][/b] *Races granted this spell: [b][u]Elf[/u][/b], Half-elf, Drow *Spell Points Required: 49 to 125 *Default affect duration: 1 + 1/5 caster levels.....