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Rangers wihout 'disarm traps' skill


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#1 Ehlaelt

Ehlaelt

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Posted 15 July 2017 - 02:51 PM

#  5846 |       Duende |  Thu May  4 01:49:38 2017 | Removed Hide, Whip and Disarm Traps from Rangers.

 

How retarded.. Imagine irl ranger - hunter is not able disarm trap he laid for his prey...  :angry:


[1046 ] RANGER
 Rangers are mages who draw their power from the world around them.
 They are very closely attuned to the cycles and voices of nature, and can
 use this ability to channel the ethereal energy that flows through all
 living things. By harnessing the forces of nature, Rangers are able to
 enhance their own abilities, strike out against opponents, or even reshape
 the world around them. Their knowledge of plants and herbs allows rangers
 to make many useful concoctions as well.
 
 Because they spend so much time outdoors, Rangers possess a variety of
 useful skills that do not depend on magic. Heightened perception allows
 them
to scan far along the horizon or track down almost any quarry, and
 even carefully hidden traps look out of place to a skilled Ranger. As
 part of their attunement with nature, Rangers keep themselves in excellent
 physical shape, and are far more agile than other classes of magicians.
 When engaging in combat, Rangers prefer fighting with a sword, but are
 also skilled with hunting weapons such as daggers, darts, spears, yo-yos,
 and throwing knives or stars.
 
 In order to become a part of nature, Rangers lead solitary lives, residing
 in secluded forests. Some Rangers eventually choose to journey throughout
 the world, and most often start by visiting the city of Sigil. Because it
 is located on the continent of Auryn, the city is imbued with strong
 magical energy by the moons, and provides an excellent environment for
 occult studies.
 
 A Ranger's primary attribute is AGILITY.
 
 The following races may choose Ranger:
 
 Human     Elf         Half-elf    Dwarf     Ogre      Fey
 Gnome     Halfling    Minotaur    Drow      Sidhe