Just thought of something interesting but not sure if it could be make to work in game? Gennerally thinking of someone writing a file parsing program that parses quest files that runs with and modifies the individual quest files and takes into account various options to modify the practices a quest grants on an individual basis. This will allow the game to modify its quest rewards based on certain criteria. This would work possibly like 1/4 or1/2 a prac for each phase as an example, but the big thing would be say for the program looking into how many travels to other towns a quest requires and that would apply say 1/2 to 1 practice a quest pertaining to how much travel a quest requires. Another option would be practice rewards for higher level mobiles as against a players level if possible. So generally when adding up the parts of a quest the program would generate the numbers for quest rewards such as quest points, exp, and practices without having to mod all the quest files individually but would probably need debugging a number of quests after parsing the quest files.

Is it possible to write a parse program to mod quest prac files to automate quests
Started by
Vronk
, Jan 26 2023 10:26 AM
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