The way quests are now SUCKS!
Posted 06 November 2001 - 08:28 PM
Posted 06 November 2001 - 08:38 PM
I've been studying at Helmsleys School of Putdowns. Anyone impressed? No, thought not ;-)
Posted 06 November 2001 - 08:54 PM
been studying at the school of retards i.e. my high school hahaha
Posted 07 November 2001 - 06:47 AM
I have read that people dont want to put in umlimited questing because it would increase the gap from people with no life who are on 24/7 and just the casual player, but some of you also speak of trying to remove pracs from questing. If you do that your just gonna increase the gap cause some of us havent already gotten their skills super high and arent gonna be able to.
I could tolerate the 20 quests per rl day but come on why would the quest master tell you no? Is s/he running out of money to pay you for the quest? Heck no. Who would ever turn down almost close to free labor?
Posted 07 November 2001 - 06:53 AM
Vote for the 20 quest a rl day
Posted 07 November 2001 - 07:24 AM
It would enable me to get more sleep! Waking up every 6hrs is though...even for extra pracs!
Posted 07 November 2001 - 08:02 AM
Posted 07 November 2001 - 01:11 PM
"I have no quests for you at this time, please try again blah blah blah..."
Next to free labor is great and all, but if you don't have any errands you need done it's kinda pointless. Why pay someone even just a little to go get you tp when you've got 18 packages of it already?
Posted 07 November 2001 - 01:21 PM
You have gained a practice point.
ct HOLY SHIZNAT I GOT A PRACTICE!!!!
[CLAN] TeX: '@#$#@$#$ YOU LUCKY SON OF A .... W00P!@!'
[CLAN] Ashwyn: 'I think I got a practice point yesterday....'
Posted 07 November 2001 - 02:40 PM
Posted 07 November 2001 - 06:01 PM
The purpose of the five quests per day limit was made so that people would spend more time 'adventuring' and whatnot.
The said change results in the following: player goes to q master, gets denied, waits for timer, gets denied again. Basically, player spends 'adventure time' waiting for quests. Therefore, the purpose of the change is not satisfied.
If there were a) no timer and no denials, people could finish up their 5 quests and have quality adventure time.
Hopefully someone with influence considers this.
He who can't do a quality Deceit run between quests,
Posted 07 November 2001 - 08:40 PM
the present system of questing definitely looks better than all the poo u suggest.
Posted 07 November 2001 - 08:47 PM
Posted 09 November 2001 - 02:10 PM
1) 20 quests per RL day, or
2) 5 quest limit every 6 hours *PER QUEST MASTER*?
If the argument for limits is one of roleplaying, then having every QM in the game know how many quests you've done at any given time is a joke.
If the argument for limits is one of moderating growth of players, either one of these suggestions would work. Because as it stands right now, some few manage to be able to do 3 batchs of quests (or more, Lord knows how...) while the majority of us can only do one batch.
I was away for a few months and held off complaining until I've done over 150 quests, but changes like quest limits and building in lag (LIKE THERE ISN"T ENOUGH LAG ALREADY, though God knows none of it is at the server end! *rolls eyes*) Changes made seem to be deliberately designed to irritate players! I'm sorry if you fail to convince me that by stacking 5 sneak commands was hogging all the bandwidth...
I see absolutely no difference in game play. If I can't quest, I log off. I've already hunted around in all of the areas that I need to. If we're going to talk about making things more realistic, let's do that! How many times could Columbus discover the New World!?!?! People go to new areas to discover new things. Most of us are in clans, therefore we do the realistic thing, WE TALK TO EACH OTHER! There isn't all that much point in every one of us going and finding out that MOB 'X' in CPK area 'Y' can kick my rear, if he has already slaughtered everyone of my clannies, for example!
And I have to respond to one post clear down at the beginning who mentioned limits being good because they didn't want Knightotri questing unlimited # of quests. You FARKING MORON! Do you think he's not questing the same limit you are now??? You're not catching up with the limit in place! *boggles at imbeciles*
Posted 12 November 2001 - 09:31 AM
I don't really like the way the quest system is set up, but I've come to accept it, though I would like to see something done on the refusals. I find that I am having to choose between going on eq runs and questing. 1st classers hit the limit in 2 hours or less, hero/archon's are lucky to see the limit. Vass something's not right with that. It shouldn't be so you get more refusals the higher level you are, but that is the way it seems.
(btw, Melekai, when are you going to reply with something other then "Well sonny. . . I remember when. . . " It's begining to get a bit old. If that's all ya got to reply with, then why reply?)
Posted 12 November 2001 - 04:19 PM
Posted 12 November 2001 - 04:44 PM
1)If you could do 20 straight quests, you wouldn't be exploring. Just sitting the chamber waiting to get the quest then going back to the chamber and waiting. You wouldn't explore because you're be doing quests. 20 quests would take up at least 12 hours with the refusals and stuff. Now... 12 hours... hmmm imagine that, how many people are even on that long. If you're a second classer and up, the time would increase exponentially to like 18 hours to do all 20 quests. People sleep so... NO
2) Hmm ok how many questmasters are there... templeton, telleri, agrippa, vashir, undya, maldra and vendredi.... 7 x 5 = 35
35 Quests in 6 hours?!?@ now THAT'S non stop questing. <--- As much as I'd like that back, it's not in line with what was desired...
Posted 12 November 2001 - 05:06 PM
Posted 12 November 2001 - 06:11 PM
JiN, The Drunken Cavalier
Posted 12 November 2001 - 06:14 PM
Posted 16 November 2001 - 12:16 PM
Posted 16 November 2001 - 02:55 PM
Posted 16 November 2001 - 04:06 PM
Posted 17 November 2001 - 12:05 PM
Posted 17 November 2001 - 12:18 PM